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Archive for the ‘Psychology’ Category

“Skinput” Turns Body Into Touchscreen Interface

March 8th, 2010


Tapping on arm allows users to scroll through menus and select options

Touchscreens may be popular both in science fiction and real life as the symbol of next-gen technology, but an innovation called Skinput suggests the true interface of the future might be us.

Microsoft and Carnegie Mellon University unveiled Skinput recently, showing how it can turn your own body into a touchscreen interface. Read more »

New Piezoelectric Technology Makes Screens More Tactile

March 4th, 2010


Touch Screens that Touch Back

Forget putting your phone on vibrate. A novel “high-definition” touch-feedback display can give a touch screen the feel of a textured surface. The technology was developed for mobile devices by the San Jose CA-based company Immersion, and is a step toward mimicking the feel of physical buttons on flat screens. Read more »

Color Theory for Web Design: The Meaning of Color

February 9th, 2010

Color in design is very subjective. What evokes one reaction in one person may evoke a very different reaction in someone else. Sometimes this is due to personal preference, and other times due to cultural background. Color theory is a science in itself. Studying how colors affect different people, either individually or as a group, is something some people build their careers on. And there’s a lot to it. Something as simple as changing the exact hue or saturation of a color can evoke a completely different feeling. Cultural differences mean that something that’s happy and uplifting in one country can be depressing in another.

Read more »

Realism in UI Design

February 4th, 2010

The history of the visual design of user interfaces can be described as a gradual change towards more realism. As computers have become faster, designers have added increasingly realistic details such as color, 3D effects, shadows, translucency, and even simple physics. Some of these changes have helped usability. Shadows behind windows help us see which window is active. The physicality of the iPhone’s user interface makes the device more natural to use.

In other areas, the improvements are questionable at best. Graphical user interfaces are typically full of symbols. Most graphical elements you see on your screen are meant to stand for ideas or concepts. The little house on your desktop isn’t a little house, it’s «home». The eye isn’t an actual eye, it means «look at the selected element». The cog isn’t a cog, it means «click me to see available commands».
Read more »

Gaming Usability 101

January 16th, 2010

This list of ten features should be embraced by game designers

Steve Krug argues in his book Don’t Make Me Think! that a good program or product should let users accomplish their intended tasks as easily and directly as possible. The less time it takes a person to complete a desired task (even if only by a few seconds), the more satisfying it becomes. When that happens, people are more likely to use a product in greater frequency and return for more. So in the spirit of improved usability, here are ten standard features every videogame designer should embrace. Read more »

The Future of Brain-Controlled Devices

January 4th, 2010
MindFlex
Games such as Mindflex use headsets with simple electrodes to monitor levels of concentration and relaxation.

(CNN) — In the shimmering fantasy realm of the hit movie Avatar, a paraplegic Marine leaves his wheelchair behind and finds his feet in a new virtual world thanks to “the link,” a sophisticated chamber that connects his brain to a surrogate alien, via computer. Read more »

Six Wonderful Things About Games

December 28th, 2009

Games are a wonderful medium. Like music, literature, film and theatre, games do a great deal to help make life worth living. In Dorian Gray, Oscar Wilde said, “All art is quite useless.” He said this to illustrate that yes, art has little to no practical value. That does not mean that art is of no benefit to anyone of course! For me, the same argument can be applied to games, as their entertainment value is enough to justify their existence.

Critics of games however are full of concerns about violence, addiction and distractions from what the establishment regards as “more meaningful” pursuits. These being reading, watching films or punching someone in the face in a bar… Read more »

Immersive Game System Allows Physical Interaction Between Players

December 28th, 2009

Immersive Game System Allows Physical Interaction Between Players
Enlarge Image

In the virtual reality game, the player’s avatar mirrors the player’s actions. Credit: Tedjokusumo, et al. ©2009 IEEE.

(PhysOrg.com) — With a new immersive multiplayer game system, researchers are further blurring the line between gaming and the real world. Using a mouse and keyboard sounds kind of quaint compared to the system developed and tested by Jefry Tedjokusumo, Steven ZhiYing Zhou, and Stefan Winkler of the National University of Singapore (Winkler is currently with Symmetricom in San Jose, California). Read more »

Avatars Can Surreptitiously And Negatively Affect User In Video Games, Virtual Worlds

November 13th, 2009

ScienceDaily (Nov. 11, 2009) — Although often seen as an inconsequential feature of digital technologies, one’s self-representation, or avatar, in a virtual environment can affect the user’s thoughts, according to research by a University of Texas at Austin communication professor. Read more »

Ten Useful Web Usability Findings and Guidelines

October 20th, 2009

Everyone would agree that usability is an important aspect of Web design. Whether you’re working on a portfolio website, online store or Web app, making your pages easy and enjoyable for your visitors to use is key. Many studies have been done over the years on various aspects of Web and interface design, and the findings are valuable in helping us improve our work. Here are 10 useful usability findings and guidelines that may help you improve the user experience on your websites. Read more »

Preview Mouse 2.0: Multi-Touch Meets the Mouse

October 14th, 2009

Lynn Marentette has just reported, hot off the press from Microsoft’s Applied Sciences Group at UIST 2009.

MS presents novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. The goal is to make multi-touch interaction more widely available and applicable to the desktop environment. To chart the design space, they present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities.

The following video is courtesy of Microsoft’s Applied Sciences Group:

Read more »

Video Game User-Experience Research: New Situated Research Game Brochure

October 9th, 2009

Matthew Sharritt, President of Situated Research, recently created a brochure giving an overview of our video game user-experience research:

Game UX Research Brochure
Situated Research: Video Game User-Experience Analysis (PDF)

Please feel free to download, view, print, and redistribute this brochure to others! We have a unique talent to help game developers create better games, and we need your help getting the message out there so people know about us. Read more »

Your Brain on Thousands of Products

September 29th, 2009

needle-haystack

Last week, we saw that order of presentation of a small number of products dramatically affects consumer preference. (See Order Effect Affects Orders.) But how do our brains cope when choices number in the hundreds or thousands, and how do websites best match products or services to their visitors? Read more »

Steve Ballmer – Three Screens and the Cloud

September 27th, 2009

Steve Ballmer discusses some of Microsoft’s new technologies and the future of computing: cloud computing and revolutionary user-interfaces to support content on multiple devices. Read more »

Video Game Usability – Why is it Important

September 15th, 2009

Usability is an integral part of software development and has been so for the past 20 years. For one reason or another, usability has not gained similar popularity in game development. This, however, is about to change.

Read more »

Websites: What Companies Need to Know When it Comes to Their Website Needs

September 10th, 2009

Work with a reliable web-design company that can help you meet current and future needs.
by Michel Ann Sharritt

People are often in a rush to get something, anything, up on the Internet. Because the average business owner is inexperienced at web design and related terminology, website companies that are anxious to offer a cheap, yet profitable (to them) service, bring up a website on the Internet that may or may not help the client generate additional revenue…the goal of commercial websites. Read more »

7/23 Webinar: Interaction Design: Designing Interactive Products to Support People in their Everyday Lives

July 24th, 2009

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Thank you for attending today’s webinar. Usually I would post questions here but we didn’t have any today. So instead I will be posting our contact information as I could not show this slide in today’s webinar. If you would like to watch a recording of the webinar, please visit:

http://www.situatedresearch.com/webinars/#recordings Read more »

What is Credibly Mashable (UX)?

June 29th, 2009

The Credibility of a product is absolutely critical, whether it is coming from a brand-new startup, or an established corporation. There is a great deal that goes into the Credibility of a product, from the people that hype it, to its visual presentation. However, there are a few basic elements that go directly to the foundational aspects of product Credibility upon which the rest of the product’s truthfulness is built. Read more »

Questions from June 19th Webinar: Designing For the User Experience: Software & Website Interaction Design

June 19th, 2009

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Thank you for attending today’s webinar. Usually I would post questions here but we didn’t have any today. So instead I will be posting our contact information as I could not show this slide in today’s webinar. Read more »

Questions from June 5th Webinar: Web Design: What You Should Know

June 6th, 2009

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Here are all of the questions from Friday’s webinar. The low number of questions leads me to believe I answered most of your questions during the session. If you missed Friday’s webinar or would like to watch it again please visit:

http://www.situatedresearch.com/webinars/#recordings Read more »

Usability Tips – Websites

June 6th, 2009

User-Centered Design

User-centered design (UCD) is an approach for employing usability. It is a structured product development methodology that involves users throughout all stages of Web site development, in order to create a Web site that meets users’ needs. This approach considers an organization’s business objectives and the user’s needs, limitations, and preferences. Read more »

Build a Better Business By Listening to Your Customers

June 2nd, 2009

Do you ever wonder what your customers think of your business? Are you meeting their expectations? Are there areas that need improvement? Will they like that product or service enhancement you’ve been thinking about?

All those answers and more are there for the asking. All you have to do is listen. Read more »