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Posts Tagged ‘Design’

The Future of Mobile: Invisible, Connected Devices with Infinite Screens

August 19th, 2010

iThink The Future of Mobile: Invisible, Connected Devices with Infinite ScreensImage: From Introducing the iThink by Paul Mic on his The Monkey Buddha blog

The history of smartphones looks something like this: At the end of 2008 the very first Android handset was available on T-Mobile in the US. The iPhone has existed for 3 years. The very first Blackberry featuring push email came out in 2002.

From WAP and push email to iPhone in 5 years. From one iPhone to 60 different Android handsets in under 3 years. At that rate it’s challenging to create a credible mobile roadmap that extends as far as 6 months – and the rate of change is increasing. Read more »

Seven Free SEO Tips to Boost Your Site’s Traffic

August 9th, 2010

analytics1 Seven Free SEO Tips to Boost Your Sites Traffic

There are many simple and easy ways to boost your rankings in search engines so that more people will visit your website. Some search engine optimization (SEO) methods are out-dated and others are just plain shady (e.g. ‘black hat SEO’ tricks such as link farms).

We will discuss seven of the best organic “white-hat” methods of SEO: things you can do for free to achieve higher search rankings (rather than paid options such as pay-per-click advertising). Read more »

The Future of Tech According to Kids: Immersive, Intuitive and Surprisingly Down-to-Earth

July 8th, 2010

Kids DrawingIf we were to ask you to name one thing you wish your computer (or another Web-enabled device) could do, but doesn’t now, what would you say? How about the ability to “touch the things that are in the screen, to feel and move them.” That’s what 7-year-old Daniela* wants. Matthew, 6, wishes he could play 3D games on his computer, and Jenna, 7, would like a solar-powered laptop. Cristina, 12, thinks it’d be great to travel more – to experience new, far-away places with the help of virtual reality.

Understanding that kids are excellent innovators, Latitude Research in conjunction with ReadWriteWeb recently conducted a study asking children to ideate concepts for new computer and Web technologies – and the results are in. Read more »

Motion Controllers & Revived Classic Titles Rule at E3

June 22nd, 2010

sonic Motion Controllers & Revived Classic Titles Rule at E3

2010 appears to be a breakthrough year for gaming technologies.  In case you haven’t heard, Nintendo, Sony, Microsoft, and many others in the gaming industry have just announced their latest releases at this year’s E3 Expo in Los Angeles. The E3 press conferences revealed trends toward motion-based game controllers, 3D technologies, controller-less gaming, and an array of retro game titles that are back on the scene. Read more »

New Tech Moves Beyond the Mouse, Keyboard and Screen

June 21st, 2010

natural interface New Tech Moves Beyond the Mouse, Keyboard and Screen

(CNN) — Goodbye computer mouse, keyboard and monitor.

Say hello to a new, simpler era of human-computer interaction — this time, with no clunky hardware standing between you and digital information.

In this new world, there are options aplenty. Read more »

Games for Good: Read Our Article In the Cognitive Technology Journal

June 7th, 2010

cogTech Games for Good: Read Our Article In the Cognitive Technology Journal
Matthew Sharritt, President of Situated Research, has an article titled “Designing Game Affordances to Promote Learning and Engagement” appearing in a special issue of the Cognitive Technology Journal. The issue, focusing on “Games for Good”, contains our article (starting on p. 43). Read more »

Ford Ergonomics Lab: Optimized by Gaming Technology

May 27th, 2010

Ford Ford Ergonomics Lab: Optimized by Gaming Technology

When Glenn Harrington donned a motion capture suit complete with more than 40 reflective spheres he wasn’t being turned into the latest video game character, but helping to design car manufacturing jobs that are less physically stressful on workers. Read more »

An Informal Review of Red Dead Redemption

May 27th, 2010

rdr1 550x329 An Informal Review of Red Dead Redemption

Rockstar Games was nice enough to send us a copy of Red Dead Redemption to try out. After spending time playing the game, we recommend grabbing a copy. Read more »

If Super Mario Bros. Was Made in 2010

May 15th, 2010

If Mario was first designed in 2010, he’d probably have to adopt some of our modern trends. Using eight images, game designer Zack Hiwiller shows us what Super Mario Bros. might look like, if it was made with modern sensibilities:

If Super Mario Bros. Was Made in 2010

Read more »

Mobile 3-D: Smart Phones Will Take 3-D Mainstream

May 12th, 2010

3D smart phone

TR10 mobile 3-D: Digital Depth synthesizes 3-D scenes from existing 2-D video for smart phones. Read more »

What’s Wrong With the RITE Method?

April 30th, 2010

A critique of a common method used in video game usability research

Many video game usability practitioners employ a method to test usability within video games, called the ‘RITE’ method, short for Rapid Iterative Testing and Evaluation (RITE). Pioneered at Microsoft Games Studios and Microsoft Research, the RITE method has been adopted by many usability research organizations besides the teams at Microsoft.

While the RITE method has some advantages, such as the ‘rapid iterative’ ability to suggest changes to designers and test them in successive passes, it may fall short when looking for usability issues that lie beneath the surface. Read more »

Is Your Life Just One Big RPG? – Mind-Blowing Speech From DICE 2010

April 27th, 2010

You might think making games is all about putting 40 percent awesome in a box, throwing in a pinch of zazz and calling it a SKU, but that’s not true. Games, you may have noticed, are all around us, all the time.

In the video below, Carnegie Mellon professor and ex-imagineer Jesse Schell lays out a vision of the future in which our lives become, essentially, one big RPG.

Read more »

Holistic Web Browsing: Trends Of The Future

April 10th, 2010

The future of the Web is everywhere. The future of the Web is not at your desk. It’s not necessarily in your pocket, either. It’s everywhere. With each new technological innovation, we continue to become more and more immersed in the Web, connecting the ever-growing layer of information in the virtual world to the real one around us. But rather than get starry-eyed with utopian wonder about this bright future ahead, we should soberly anticipate the massive amount of planning and design work it will require of designers, developers and others.

Glasses in Holistic Web Browsing: Trends Of The Future

Read more »

A 2½ Year-Old Has a First Encounter With an iPad

April 7th, 2010

My iPhone-savvy 2½ year-old daughter held an iPad for the very first time last night, and it turned out to be an interesting user-interface experiment. Read more »

New Piezoelectric Technology Makes Screens More Tactile

March 4th, 2010

Immersion2c New Piezoelectric Technology Makes Screens More TactileTouch Screens that Touch Back

Forget putting your phone on vibrate. A novel “high-definition” touch-feedback display can give a touch screen the feel of a textured surface. The technology was developed for mobile devices by the San Jose CA-based company Immersion, and is a step toward mimicking the feel of physical buttons on flat screens. Read more »