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	<title>Situated Research - Blog</title>
	<link>http://www.situatedresearch.com/blog</link>
	<description>Creative research to help you enhance the user experience.</description>
	<lastBuildDate>Mon, 08 Mar 2010 15:41:26 +0000</lastBuildDate>
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		<title>&#8220;Skinput&#8221; Turns Body Into Touchscreen Interface</title>
		<description><![CDATA[
Tapping on arm allows users to scroll through menus and select options
Touchscreens may be popular both in science fiction and real life as the symbol of next-gen technology, but an innovation called Skinput suggests the true interface of the future might be us.
Microsoft and Carnegie Mellon University unveiled Skinput recently, showing how it can turn [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/03/skinput-turns-body-into-touchscreen-interface/</link>
			</item>
	<item>
		<title>New Piezoelectric Technology Makes Screens More Tactile</title>
		<description><![CDATA[
Touch Screens that Touch Back
Forget putting your phone on vibrate. A novel “high-definition” touch-feedback display can give a touch screen the feel of a textured surface. The technology was developed for mobile devices by the San Jose CA-based company Immersion, and is a step toward mimicking the feel of physical buttons on flat screens. 
Simple [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/03/new-piezoelectric-technology-makes-screens-more-tactile/</link>
			</item>
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		<title>5 K-12 Technology Trends for 2010</title>
		<description><![CDATA[A look  at the top technology tools and trends to keep an eye on in the coming  year
With technology evolving at the speed of light, and everyone looking  to benefit from the latest, greatest hardware and software, keeping up  can be challenging for educators, administrators, and school districts  themselves. To [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/02/5-k-12-technology-trends-for-2010/</link>
			</item>
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		<title>Game Changers: How Videogames Trained a Generation of Athletes</title>
		<description><![CDATA[
For years, the sophisticated play of professional teams trickled down to  their college and high school counterparts. Recently, that flow has  been reversed. 
The situation was desperate for the Denver Broncos.  On the first Sunday of the National Football League’s 2009 season, with  only 28 seconds left in the game, they [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/02/game-changers-how-videogames-trained-a-generation-of-athletes/</link>
			</item>
	<item>
		<title>Duke University Extends Global Learning With Cisco TelePresence Lecture Hall</title>
		<description><![CDATA[
Custom-Built Virtual Lecture Hall Provides Fuqua School of Business Students With Access to World’s Most Influential Leaders and Extends Classroom Environment
DURHAM, N.C., and SAN JOSE, Calif. Feb. 10, 2010 — Duke University and Cisco today unveiled a first-of-its-kind virtual lecture hall for students enrolled in Duke’s Fuqua School of Business in Durham, N.C.  Custom-built using [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/02/duke-university-extends-global-learning-with-cisco-telepresence-lecture-hall/</link>
			</item>
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		<title>Color Theory for Web Design: The Meaning of Color</title>
		<description><![CDATA[Color in design is very subjective. What evokes  one reaction in one person may evoke a very different reaction in someone else. Sometimes this is due to personal preference, and other times due  to cultural background. Color theory is a science in itself. Studying  how colors affect different people, either individually or [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/02/color-theory-for-web-design-the-meaning-of-color/</link>
			</item>
	<item>
		<title>Technology Changing How We Work, Play, Shop</title>
		<description><![CDATA[

Virtual saleswoman and other technology changing  how we work, play, shop
Our avatars are coming. Those mobile and 3-D and interactive technologies being created around us are about to beam us into a new world, filled with workday holograms, avatars and stuff we called magic only a few years ago.
Some of the new magic is [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/02/technology-changing-how-we-work-play-shop/</link>
			</item>
	<item>
		<title>Realism in UI Design</title>
		<description><![CDATA[The history  of the visual design of user interfaces can be described as a gradual  change towards more realism. As computers have become faster, designers  have added increasingly realistic details such as color, 3D effects,  shadows, translucency, and even simple physics. Some of these changes  have helped usability. Shadows behind [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/02/realism-in-ui-design/</link>
			</item>
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		<title>Steve Krug &#8211; The Least You Can Do About Usability</title>
		<description><![CDATA[

Video by: Blip.tv
Posted by: Situated Research, LLC
]]></description>
		<link>http://www.situatedresearch.com/blog/2010/02/steve-krug-the-least-you-can-do-about-usability/</link>
			</item>
	<item>
		<title>Don&#8217;t Over Think It &#8211; SEO is Just Marketing</title>
		<description><![CDATA[So many people tend to really over think SEO when they start to realize that they need it. It is not a magic pill or a secret potion it is simply a different type of marketing approach to get internet traffic to find your website. Marketing does not come with a set of rules or [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/01/dont-over-think-it-seo-is-just-marketing/</link>
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		<title>Gaming Usability 101</title>
		<description><![CDATA[This list of ten features should be embraced by game designers 
Steve Krug argues in his book Don&#8217;t Make Me Think! that a good program or product should let users accomplish their intended tasks as easily and directly as possible. The less time it takes a person to complete a desired task (even if only [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/01/gaming-usability-101/</link>
			</item>
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		<title>The Making of Avatar</title>
		<description><![CDATA[Behind the scenes at Weta Digital, where creativity meets cutting-edge science
James Cameron has spent the better part of a decade developing the technology used to create Avatar.
Back in 1996, James Cameron announced that he would be creating a film called Avatar, a science-fiction epic that would feature photo-realistic, computer-generated characters.
He had a treatment for the [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/01/the-making-of-avatar/</link>
			</item>
	<item>
		<title>Using Serious Games to Boost Quality &amp; Productivity at Microsoft</title>
		<description><![CDATA[From: Score One for Quality! Using Games to Improve Product Quality
by Joshua Williams and Ross Smith
Abstract:
In this paper we describe how using a game can improve both the quality of a product, but the quality of life of the employees as well. We call this kind of game a “Productivity Game.”
Productivity Games, as a sub-category [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/01/using-serious-games-to-boost-quality-productivity-at-microsoft/</link>
			</item>
	<item>
		<title>Setting Your Business Website Apart From the Competition</title>
		<description><![CDATA[Search Engine Optimization (SEO) is concerned with helping to raise your website on a list of returned results when people perform a search for your business. In other words, when customers search on Google for a business like yours, how far down the list will your business appear? The closer to the top, the more [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/01/setting-your-business-website-apart-from-the-competition/</link>
			</item>
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		<title>Point, Click, Read: The Power of Good Web Copy</title>
		<description><![CDATA[Good writing is the fundamental element of your small business marketing strategy.  A thoughtful, well-crafted message that connects with your customers will do more to win and keep customers than any other element.
This is particularly true for Web sites.  Although the Web is a visual-driven medium, with sites using flashy graphics, sounds, and other fancy features, success [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/01/point-click-read-the-power-of-good-web-copy/</link>
			</item>
	<item>
		<title>The Future of Brain-Controlled Devices</title>
		<description><![CDATA[
Games such as Mindflex use headsets with simple electrodes to monitor levels of concentration and relaxation.
(CNN) &#8212; In the shimmering fantasy realm of the hit movie Avatar, a paraplegic Marine leaves his wheelchair behind and finds his feet in a new virtual world thanks to &#8220;the link,&#8221; a sophisticated chamber that connects his brain to [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2010/01/the-future-of-brain-controlled-devices/</link>
			</item>
	<item>
		<title>Need Usability Experts for Your Company&#8217;s Applications?</title>
		<description><![CDATA[
Enough said! 
Visit http://www.situatedresearch.com/services-software.html for more information.
Image by: Eric Burke
Posted by: Situated Research, LLC
]]></description>
		<link>http://www.situatedresearch.com/blog/2010/01/need-usability-experts-for-your-companys-applications/</link>
			</item>
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		<title>Six Wonderful Things About Games</title>
		<description><![CDATA[Games are a wonderful medium. Like music, literature, film and theatre, games do a great deal to help make life worth living. In Dorian Gray, Oscar Wilde said, “All art is quite useless.” He said this to illustrate that yes, art has little to no practical value. That does not mean that art is of [...]]]></description>
		<link>http://www.situatedresearch.com/blog/2009/12/six-wonderful-things-about-games/</link>
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