Gaming as a hobby evokes images of lethargic teenagers huddled over their controllers, submerged in their couch surrounded by candy bar wrappers. This image should soon hit the reset button since a more exciting version of gaming is coming. It’s called neurogaming, and it’s riding on the heels of some exponential technologies that are converging on each other. Many of these were on display recently in San Francisco at the NeuroGaming Conference and Expo; a first-of-its-kind conference whose existence alone signals an inflection point in the industry.
Neuroscience Explores Why Humans Feel Empathy for Robots
If, while watching WALL-E, your heart broke just a little bit when you saw the title character desperately travel across outer space in search of true love, it doesn’t mean you’re crazy. Sure, WALL-E is a robot. But its cute, anthropomorphized look and all too human desire to end its loneliness made us subconsciously forget that it is not human.
New Media Capture and Delivery System Gives Users Immersive “Experiences”
Experience Media Studios today announced the worldwide launch of its patent-pending 3DPOV® system, a pioneering new solution for capturing, delivering, and experiencing immersive media.
Experience Media Studios’ 3DPOV® system enables the capture of a three-dimensional visual and auditory experience from the first-person perspective. 3DPOV® media delivers a higher level of sensory engagement than virtual reality that replicates a true-to-life binocular and peripheral visual field and a stereophonic auditory experience.
Activision Reveals Animated Human That Looks So Real, It’s Uncanny
Activision showed off the state of the art of real-time graphics on Wednesday, releasing this mind-boggling character demo. The character’s skin, facial expressions and eyes look so real, it’s uncanny.
Oculus Rift at SXSW: Is Virtual Reality the Holy Grail of Gaming?
Cliff Bleszinski, Chris Roberts, Paul Bettner, and Palmer Luckey share their vision for the future of gaming
The SXSW Gaming Expo is preposterously loud. At one side of the room, aStarcraft tournament is reaching its climax, but on the other side, one group of guys is yelling louder. They sound like a basement full of adolescents discussing the newest Electronic Gaming Monthly cover story, or like the NINTENDO SIXTY-FOUR kid unwrapping his Christmas present.
“Is the Oculus Rift, a virtual reality 3D headset, the future of gaming?” they ask. “Or, is it something bigger — the future of life on planet Earth?”
Usability Testing Might Just Save Your Bacon – and Your Brand
Well, it happened again – the same thing that happens every time any digital product is put through usability testing. We found out that the people designing the thing (people who know exactly what it’s supposed to do and how it’s supposed to work) are not the same as the people actually using the thing. And the people who are supposed to use the thing don’t get it. And because they don’t get it, they have three options for how they might respond.
Eyes-On With the Oculus Rift’s Jaw-Dropping Virtual Reality System
The Oculus Rift VR system has been steadily gaining more attention in the past several months, thanks to glowing endorsements from some major figures in the the video game industry and a wildly successful Kickstarter campaign that brought in almost US$2.5 million. We’ve been following the development of the Oculus Rift for some time now, so finding out the company had its virtual reality goggles available to try on at CES was an especially pleasant surprise. Naturally, we simply couldn’t resist giving the Rift a test drive to see if it lived up to all the hype.
Fear of Fun
Some day not all that far in the future, a new kind of entertainment is going to be perfected that will either be the coolest video game ever, or the media equivalent of a lethal man-made super-virus.
You can predict what that entertainment might be like just by extrapolating from technology that already exists.
Sculpting in Virtual Reality: Meet Leonar3Do
Hungarian startup Leonar3Do (pronounced “Leonardo”) today demoed its mind-boggling virtual reality software for PC and Mac that lets you manipulate 3D objects as if they were right in front of you. Using a combination of triangulation (using sensors latched on to your computer) and 3D goggles, Leonar3Do creates an environment for interacting with 3D objects for work or for play. The company’s pro software costs around $2000, and the sensors and “bird,” a N64-esque controller cost another $500. But the pro software’s price is set to be cut in half, and a cheaper $50 software package is ready for launch sometime in the next few months. Researchers, schools, and now consumers are the targets — in part because 3D printers have become so popular.
7 Ways Augmented Reality Will Improve Your Life
You might think augmented reality is the way of the future, but really, it has its roots in the 20th century. Morton Heilig, the “Father of Virtual Reality,” patented the Sensorama Stimulator, which he called an “experience theater,” on Aug. 28, 1962. Over time, the idea of using technology to create a layer over the real world has been honed and refined and put in our palms, thanks to the proliferation of smartphones.


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