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		<title>How Airbnb drives users’ actions with their landing page design — a UX analysis</title>
		<link>https://www.situatedresearch.com/2020/01/how-airbnb-drives-users-actions-with-their-landing-page-design-a-ux-analysis/</link>
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		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Thu, 16 Jan 2020 21:15:48 +0000</pubDate>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Psychology]]></category>
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		<category><![CDATA[Cognition]]></category>
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		<guid isPermaLink="false">https://www.situatedresearch.com/?p=9929</guid>

					<description><![CDATA[<p>There is a reason you are not familiar with many -maybe not even one- of Airbnb’s competitors. The renting/booking marketplace “giant” has thrived in the global market for a decade and still hasn’t found anyone that can stand up to him. A considerable amount of that success derives from the ongoing effort of Airbnb’s design&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2020/01/how-airbnb-drives-users-actions-with-their-landing-page-design-a-ux-analysis/">How Airbnb drives users’ actions with their landing page design — a UX analysis</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>There is a reason you are not familiar with many -maybe not even one- of Airbnb’s competitors. The renting/booking marketplace “giant” has thrived in the global market for a decade and still hasn’t found anyone that can stand up to him. <span id="more-9929"></span></p>
<p>A considerable amount of that success derives from the ongoing effort of Airbnb’s design team to create a user experience for its booking platform which surpasses that of other similar services.</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/2.jpg?resize=980%2C523&#038;ssl=1" alt="" width="980" height="523" /><br />
<em>Airbnb’s Landing Page (above the fold) as I am typing this</em></p>
<p>As a designer, I was always astonished of how Airbnb approaches their product design challenges and delivers a product that converts, for years now. So in this article, I’ll try to identify what makes their landing page different and why it is successful.</p>
<hr />
<h2>Visual Clarity and Minimalism</h2>
<blockquote class="jk jl jm"><p>I strive for two things in design: simplicity and clarity. Great design is born of those things.” — Lindon Leader</p></blockquote>
<p>Using colour contrast and shadows, the user interface is basically structured as two layers: The card, which contains the explanatory text and the Call-to-Action (CTA) button, forms the <strong class="hv io">upper layer</strong>, while the rest of the page is perceived as the <strong class="hv io">background layer</strong>.</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9943" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/3.jpg?resize=980%2C567&#038;ssl=1" alt="" width="980" height="567" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/3.jpg?resize=1024%2C592&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/3.jpg?resize=300%2C173&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/3.jpg?resize=768%2C444&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/3.jpg?resize=1536%2C888&amp;ssl=1 1536w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/3.jpg?w=1869&amp;ssl=1 1869w" sizes="auto, (max-width: 980px) 100vw, 980px" /><br />
<em>Perceived layers of user interface</em></p>
<p><strong class="hv io">With little to no cognitive effort, users can identify the upper layer (card) as the area with which they can interact.</strong> The page as a whole does not overload the users with information, hence framing a clear interaction path for users who land on it.</p>
<blockquote class="jq"><p>Reducing the cognitive load the user needs for achieving his goals is of the utmost importance when designing for humans.</p></blockquote>
<p>Let’s see how it compares to Booking’s landing page, in terms of visual clarity, by using predictive technology:</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9944" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/4.jpg?resize=980%2C329&#038;ssl=1" alt="" width="980" height="329" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/4.jpg?resize=1024%2C344&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/4.jpg?resize=300%2C101&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/4.jpg?resize=768%2C258&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/4.jpg?resize=1536%2C516&amp;ssl=1 1536w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/4.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 980px) 100vw, 980px" /><br />
<em>Measuring optical clarity of the landing pages (above the fold) for Booking.com and Airbnb via <a class="dc by ki kj kk kl" href="http://visualeyes.design/" target="_blank" rel="noopener nofollow noreferrer">VisualEyes</a> plugin</em></p>
<p><strong class="hv io">More clarity contributes to easier and driven scanning of information.</strong> Two metrics that can determine how an interface is efficiently designed for human interaction is <a class="dc by ki kj kk kl" href="https://research.google/pubs/pub38315/" target="_blank" rel="noopener nofollow noreferrer"><strong class="hv io">Visual Complexity</strong> and <strong class="hv io">Prototypicality</strong></a>. The conjunction of those two metrics affects the aesthetics processing of the user significantly and, thus, defines how he will interact with the interface.</p>
<blockquote class="jq"><p>More complexity requires more cognitive load. More cognitive load means less user engagement and, sequentially, less conversion and profitability.</p></blockquote>
<h3>Key Takeaway:</h3>
<p><em class="jn">Airbnb has set an interaction focal point; therefore users have already determined where they will have to “lay their eyes” in order to forage information.</em></p>
<hr class="ip cx iq ir is il it iu iv iw ix" />
<h2 id="8c0d" class="iy iz ef at as ja eh jb ej jc jd je jf jg jh ji jj">The Double Z-Pattern</h2>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9945" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/5.jpg?resize=980%2C582&#038;ssl=1" alt="" width="980" height="582" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/5.jpg?resize=1024%2C608&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/5.jpg?resize=300%2C178&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/5.jpg?resize=768%2C456&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/5.jpg?resize=1536%2C911&amp;ssl=1 1536w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/5.jpg?w=1820&amp;ssl=1 1820w" sizes="auto, (max-width: 980px) 100vw, 980px" /><em>The <a class="dc by ki kj kk kl" href="https://instapage.com/blog/z-pattern-layout" target="_blank" rel="noopener nofollow noreferrer">Z-Pattern</a> (for people that read from left to right)</em></p>
<p>Humans have a natural reading pattern, which is applied when visual stimuli are present. <strong class="hv io">Following the natural flow of eye-scanning a layout</strong>, the Z-Pattern complements better<strong class="hv io"> single-purpose webpages </strong>that contain only one CTA.</p>
<p>This specific pattern “traces” eye movement of the users, thus allowing for strategic placement of visual elements.</p>
<p><strong class="hv io">So, Airbnb used the Z-Pattern.</strong></p>
<p><strong class="hv io">Twice.</strong></p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9946" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/6.jpg?resize=980%2C523&#038;ssl=1" alt="" width="980" height="523" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/6.jpg?resize=1024%2C547&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/6.jpg?resize=300%2C160&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/6.jpg?resize=768%2C410&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/6.jpg?resize=1536%2C820&amp;ssl=1 1536w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/6.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 980px) 100vw, 980px" /><br />
<em>Airbnb is setting focal points for their users, using the Z-Pattern</em></p>
<p>By utilising this layout, Airbnb’s designers achieved to establish a concise visual hierarchy. Areas of interest that convey some kind of message are pinpointed and brought up to the user’s attention. Below you can view how Airbnb’s Z-layout translates into attention heatmaps:</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9947" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/7.jpg?resize=980%2C329&#038;ssl=1" alt="" width="980" height="329" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/7.jpg?resize=1024%2C344&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/7.jpg?resize=300%2C101&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/7.jpg?resize=768%2C258&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/7.jpg?resize=1536%2C516&amp;ssl=1 1536w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/7.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 980px) 100vw, 980px" /><br />
<em>Attention Heatmaps generated in <a class="dc by ki kj kk kl" href="https://www.figma.com/" target="_blank" rel="noopener nofollow noreferrer">Figma</a>, using the <a class="dc by ki kj kk kl" href="http://visualeyes.design/" target="_blank" rel="noopener nofollow noreferrer">VisualEyes</a> plugin.</em></p>
<p>Attention heatmaps suggest that the selected areas are drawing the most of the user’s attention in this particular instance.</p>
<p>As it is shown on the right image, the Area of Interest, in which the Card is placed, stands out <strong class="hv io">three times more</strong> than the focal point of the hero image, while the CTA Button on the bottom right of the white card is<strong class="hv io"> almost three times more prominent than the card itself</strong>.</p>
<h3>Key Takeaway</h3>
<p><em class="jn">Airbnb augments, even more, the pre-established interaction path, by driving most of the attention to the single action -clicking the button- needed in order to “dive deeper” into their product.</em></p>
<p><strong class="hv io"><em class="jn">Read more on the Z-Pattern </em></strong><a class="dc by ki kj kk kl" href="https://uxplanet.org/z-shaped-pattern-for-reading-web-content-ce1135f92f1c" target="_blank" rel="noopener nofollow noreferrer"><strong class="hv io"><em class="jn">here</em></strong></a><strong class="hv io"><em class="jn">.</em></strong></p>
<hr />
<h2>Priming</h2>
<blockquote><p>“Priming is a technique whereby exposure to one stimulus influences a response to a subsequent stimulus, without conscious guidance or intention.”</p></blockquote>
<p>In other words, <a class="dc by ki kj kk kl" href="https://www.nngroup.com/articles/priming/" target="_blank" rel="noopener nofollow noreferrer">priming</a> takes place when taking one’s memories or mental associations and using them to <strong class="hv io">influence his future behaviour</strong> towards an upcoming matter.</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9948" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/8.jpg?resize=980%2C499&#038;ssl=1" alt="" width="980" height="499" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/8.jpg?resize=1024%2C521&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/8.jpg?resize=300%2C153&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/8.jpg?resize=768%2C390&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/8.jpg?resize=1536%2C781&amp;ssl=1 1536w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/8.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 980px) 100vw, 980px" /><br />
<em>The first image (Hero) someone views when interacting with Airbnb’s website</em></p>
<p>Almost all websites/products apply the “priming” effect to their audience in some way. In our case, the Airbnb landing page, visitors are subject to <strong class="hv io">associative priming</strong> with the use of imagery. The design team is doing an excellent job in finding images that fit the company’s target group perfectly, <strong class="hv io">so they can ensure that the desired emotions will be triggered</strong>.</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9949" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/9.jpg?resize=980%2C329&#038;ssl=1" alt="" width="980" height="329" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/9.jpg?resize=1024%2C344&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/9.jpg?resize=300%2C101&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/9.jpg?resize=768%2C258&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/9.jpg?resize=1536%2C516&amp;ssl=1 1536w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/9.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 980px) 100vw, 980px" /><br />
<em>Different target audiences, different hero images.</em></p>
<p>Which words pop in your mind when viewing the house on the left image? Maybe something like <strong class="hv io">soothing, peaceful, refreshing, unique, care-free or even vacation-material?</strong></p>
<h3>Key Takeaway:</h3>
<p><em class="jn">By “priming” their target audience, Airbnb’s designers use carefully-picked images to spark the emotions that could be associated with the subsequent expected experience: </em><strong class="hv io"><em class="jn">Staying in an awesome place for their vacation.</em></strong></p>
<p><strong class="hv io"><em class="jn">Read more on Priming from NN/g </em></strong><a class="dc by ki kj kk kl" href="https://www.nngroup.com/articles/priming/" target="_blank" rel="noopener nofollow noreferrer"><strong class="hv io"><em class="jn">here</em></strong></a><strong class="hv io"><em class="jn">.</em></strong></p>
<hr />
<h2>Simple, strong and effective language</h2>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9941" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/10.jpg?resize=980%2C499&#038;ssl=1" alt="" width="980" height="499" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/10.jpg?resize=1024%2C521&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/10.jpg?resize=300%2C153&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/10.jpg?resize=768%2C390&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/10.jpg?resize=1536%2C781&amp;ssl=1 1536w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2020/01/10.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 980px) 100vw, 980px" /><br />
The text serves two purposes:</p>
<ol class="">
<li><strong class="hv io">Validate the reason a user visited the website in the first place</strong> — “I’m where I was supposed to.”</li>
<li><strong class="hv io">Set a user goal</strong> — “Now I should search for places I want to visit.”</li>
</ol>
<p>Using <strong class="hv io">simple and clear</strong> language when communicating messages is <strong class="hv io">essential in web design</strong>, as it establishes that your audience will not misinterpret your offering. Remember that communication is a “two-way street”:</p>
<blockquote class="jk jl jm"><p>“How well we communicate is determined not by how well we say things, but how well we are understood.” — Andrew Grove</p></blockquote>
<p><strong class="hv io">Airbnb avoids unnecessary jargon</strong>, while choosing a set of words that their target audience will comfortably understand.</p>
<h3>Key Takeaway:</h3>
<p><em class="jn">Text content was carefully selected to disclose a specific message and the value of the product as quickly as possible, with few words in the play. All that without endangering that their audience will not understand the offering.</em></p>
<hr />
<h2>Conclusion</h2>
<p><strong class="hv io">Insightful design is human-oriented and drives human actions and emotions</strong>. Airbnb’s design team found a very subtle -almost transparent- way to direct users’ actions on their website. The framing of the experience was so delicately designed that it accelerates interaction while keeping the primary user goal in mind.</p>
<p>Thanks for tuning in!</p>
<p>Written by: <span class="as cx fq au cd fr fs ft fu fv ef"><a class="dc dd bb bc bd be bf bg bh bi fw bl bm fx fy" href="https://uxdesign.cc/@thanosdimitriou" target="_blank" rel="noopener noreferrer">Thanos Dimitriou</a></span> (via <a href="https://uxdesign.cc/how-airbnb-drives-users-actions-with-their-landing-page-design-a-ux-analysis-d99effa9f536" target="_blank" rel="noopener noreferrer">Medium</a>)<br />
Posted by: <a href="https://www.situatedresearch.com/">Situated Research</a></p>
<p>The post <a href="https://www.situatedresearch.com/2020/01/how-airbnb-drives-users-actions-with-their-landing-page-design-a-ux-analysis/">How Airbnb drives users’ actions with their landing page design — a UX analysis</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9929</post-id>	</item>
		<item>
		<title>Games User Research: Driving Development with Actionable Insights</title>
		<link>https://www.situatedresearch.com/2018/11/games-user-research-driving-development-with-actionable-insights/</link>
					<comments>https://www.situatedresearch.com/2018/11/games-user-research-driving-development-with-actionable-insights/#_comments</comments>
		
		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Wed, 28 Nov 2018 17:00:23 +0000</pubDate>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Cognition]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games for Learning]]></category>
		<category><![CDATA[Human Factors]]></category>
		<category><![CDATA[Usability Research]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<guid isPermaLink="false">https://www.situatedresearch.com/?p=9777</guid>

					<description><![CDATA[<p>Developers both large and small can benefit from an outside perspective given by a game user research, or usability research geared towards games. Indie developers can benefit from adding UX expertise to the development team, while large developers can obtain an outside perspective to compliment and verify findings from internal members of the development team.&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2018/11/games-user-research-driving-development-with-actionable-insights/">Games User Research: Driving Development with Actionable Insights</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Developers both large and small can benefit from an outside perspective given by a game user research, or usability research geared towards games. Indie developers can benefit from adding UX expertise to the development team, while large developers can obtain an outside perspective to compliment and verify findings from internal members of the development team. In this article, we will present three key ways in which game research can maximize a game’s success. <span id="more-9777"></span></p>
<h2>Measuring Engagement</h2>
<p>Prior research has shown the importance of engagement in game play. Creating a sense of flow, or a feeling where players are immersed into game play to the point where they lose track of their surroundings, has a huge effect on players’ perceptions of a game.</p>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9779" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/sean-do-782269-unsplash.jpg?resize=980%2C653&#038;ssl=1" alt="" width="980" height="653" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/sean-do-782269-unsplash.jpg?w=1280&amp;ssl=1 1280w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/sean-do-782269-unsplash.jpg?resize=300%2C200&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/sean-do-782269-unsplash.jpg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/sean-do-782269-unsplash.jpg?resize=1024%2C682&amp;ssl=1 1024w" sizes="auto, (max-width: 980px) 100vw, 980px" /></p>
<p>Games user research, when properly done, incorporates behavioral psychology into the research to observe players’ actions during gameplay. This yields insight into engagement levels, which are affected by a steady increase in difficulty over time (to challenge game players’ ability) and are encouraged by a great story line to immerse game players.</p>
<h2>Measuring Player Communication</h2>
<p>Besides the obvious task of watching players interact with the game interface, the observation of player-to-player communication can yield great insight into game play. Team-based activities, or even collaborative game play, can help researchers observe players’ strategies. In MMOGs, players might communicate through text or voice inside the game environment, and classic games might have players communicate via their proximity to one another.</p>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9780" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/kamil-s-738521-unsplash.jpg?resize=980%2C653&#038;ssl=1" alt="" width="980" height="653" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/kamil-s-738521-unsplash.jpg?w=1280&amp;ssl=1 1280w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/kamil-s-738521-unsplash.jpg?resize=300%2C200&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/kamil-s-738521-unsplash.jpg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/kamil-s-738521-unsplash.jpg?resize=1024%2C682&amp;ssl=1 1024w" sizes="auto, (max-width: 980px) 100vw, 980px" /></p>
<p>Player communication yields great insight into how players learn to play a game and how they develop strategies to win a game. Great user research should use a research method where players are not coaxed or guided by researchers, and feel as if they are in a natural environment as to not bias their activity while playing games. Rigorous game research methods can use these factors to their advantage to achieve findings that are more accurate than traditional deductive, hypothesis-driven studies.</p>
<h2>Affordances of the User Interface</h2>
<p>While the broader experience of game play needs to be measured to gauge the overall player experience, examining the affordances of the user interface is a useful task to see what players perceive as possible actions in the game. These perceptions provide game players a foundation for creating strategies within the game. All aspects of the interface that can be interacted with, as well as those that gamers perceive as actionable, should be observed to inform game design. These perceived actions within a game suggest to gamers their possibilities for both playing and winning the game.</p>
<p>Often, critical actions might be overlooked by gamers. In line with theories of learning, a scaffolding difficulty structure should be achieved to create a feeling of flow for gamers. Game research can provide useful insight into ways that game players make use of a game interface, and lead to modifications in its discovery and use (via a nudge, animation, tutorial, etc.) that will provide salience to particular actions within the game that allow game players to learn, progress, and create engaging game play within the game.</p>
<h2>Conclusion</h2>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="half alignright wp-image-9781" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/nikita-kachanovsky-428386-unsplash.jpg?resize=306%2C512&#038;ssl=1" alt="" width="306" height="512" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/nikita-kachanovsky-428386-unsplash.jpg?w=611&amp;ssl=1 611w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/11/nikita-kachanovsky-428386-unsplash.jpg?resize=179%2C300&amp;ssl=1 179w" sizes="auto, (max-width: 306px) 100vw, 306px" /></p>
<p>Many of the current trends in game design are leading to amazing new games: including VR / AR (virtual / augmented reality), amazing graphics approaching lifelike detail, and engaging online multiplayer experiences. However, many of the properties of classic games offer players an engaging experience without advanced graphics, making use of a basic story, simple gameplay, and scaffolding difficulty structure to engage players. Game developers of all sizes can create games that maximize engagement by utilizing game research to create games that utilize the perfect mix of these features.</p>
<p>Good usability, afforded by the game user interface, helps players develop strategies for playing and winning games. Creating flow, where players lose track of their surroundings while immersed in game play, can be achieved by creating the right mix of engaging gameplay, player communication, and a scaffolding difficulty structure where players learn and accomplish tasks in the game.</p>
<h3>About the Author</h3>
<p><em>Matthew Sharritt, Ph.D., President and Co-founder of Situated Research, specializes in user-experience (UX) research and usability testing within software and video games. Dr. Sharritt’s research focuses on collaborative learning during playtesting and exploration, yielding insights in how to construct games that flow with engaging gameplay and collaborative interaction. The Situated Research team has provided independent expertise to the game industry across a variety of research projects. Learn more at </em><a href="https://www.situgames.com"><em>https://www.situgames.com</em></a><em>.</em></p>
<p>The post <a href="https://www.situatedresearch.com/2018/11/games-user-research-driving-development-with-actionable-insights/">Games User Research: Driving Development with Actionable Insights</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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		<title>Why Great Products Do Only One Thing</title>
		<link>https://www.situatedresearch.com/2018/10/why-great-products-do-only-one-thing/</link>
					<comments>https://www.situatedresearch.com/2018/10/why-great-products-do-only-one-thing/#_comments</comments>
		
		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Thu, 25 Oct 2018 15:28:39 +0000</pubDate>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Cognition]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mental Models]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[User-Centered Design]]></category>
		<guid isPermaLink="false">https://www.situatedresearch.com/?p=9762</guid>

					<description><![CDATA[<p>And why one feature is better than two or&#160;three Uber did not allow you to pre-book a taxi. Amazon started out by selling books only. Google was just a search engine. McDonald’s got rid of cutlery. And somehow we still believe that for a product to be successful it must do many things. There are&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2018/10/why-great-products-do-only-one-thing/">Why Great Products Do Only One Thing</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2 id="c618" class="graf graf--h4 graf-after--h3 graf--subtitle">And why one feature is better than two or&nbsp;three</h2>
<p id="98e6" class="graf graf--p graf--hasDropCapModel graf--hasDropCap graf-after--figure"><span class="graf-dropCap">U</span>ber did not allow you to pre-book a taxi. Amazon started out by selling books only. Google was just a search engine. McDonald’s got rid of cutlery. And somehow we still believe that for a product to be successful it must do many things. <span id="more-9762"></span></p>
<p id="da73" class="graf graf--p graf-after--p">There are usually two cases — new products trying to convince the market that they are worth it and companies with established products that offer more than needed.</p>
<p id="5762" class="graf graf--p graf-after--p">A big mistake new companies do is trying to offer everything their competitors have, believing this way they will attract more interest and gain customers. And on the other side, established companies which believe that more products and resources spent will always result in better results. So I would like to show you why offering too much is a psychological problem and how new products can nail it by focusing on one thing they are good at.</p>
<h3 id="770a" class="graf graf--h3 graf-after--p">For new products you have to change behaviour first</h3>
<p id="ff61" class="graf graf--p graf-after--h3">As we might know, humans are creatures of habits. And if we already have well-established patterns, and most of the times we do, it will be hard for a new company to convince us that we must buy their “innovative product” or make a switch to something else.</p>
<p id="a07c" class="graf graf--p graf-after--p">We can call a product &#8220;innovation&#8221; when it changes people&#8217;s habits. For example, the iPhone is an innovation. So for your product to become a habit, it has to do a straightforward thing but do it great. Why? Because it is much easier to adopt a new technology if the learning curve is low and the reward is high for what it does.</p>
<blockquote id="ad0c" class="graf graf--pullquote graf-after--p"><p>The temptation is always there for manufacturers to add functionality to things — since conventional logic suggests that more must be better. What takes real genius is to leave things out — Rory Sutherland</p></blockquote>
<blockquote id="df05" class="graf graf--blockquote graf-after--pullquote"><p><em class="markup--em markup--blockquote-em">Back in 2006, McDonald’s saw its growth stall. The fast-food chain decided that the problem was its limited menu, so it tried out many new items and ended up doubling the offerings. But sales hardly budged. Finally, in 2016, it took a new track. It went back to basics, dropped most of those additional items, and instead extended its popular breakfast offerings. Sales finally jumped, with&nbsp;</em><a class="markup--anchor markup--blockquote-anchor" href="https://www.cnbc.com/2017/10/24/mcdonalds-earnings-are-coming--heres-everything-you-need-to-know.html" target="_blank" rel="noopener" data-href="https://www.cnbc.com/2017/10/24/mcdonalds-earnings-are-coming--heres-everything-you-need-to-know.html"><em class="markup--em markup--blockquote-em">same-store revenue up 6%</em></a><em class="markup--em markup--blockquote-em">&nbsp;in 2017, and the&nbsp;</em><a class="markup--anchor markup--blockquote-anchor" href="https://www.fool.com/investing/2018/01/16/why-mcdonalds-stock-gained-414-in-2017.aspx" target="_blank" rel="noopener" data-href="https://www.fool.com/investing/2018/01/16/why-mcdonalds-stock-gained-414-in-2017.aspx"><em class="markup--em markup--blockquote-em">stock rose by 40%</em></a><em class="markup--em markup--blockquote-em"> — </em><strong class="markup--strong markup--blockquote-strong"><em class="markup--em markup--blockquote-em"><a class="markup--anchor markup--blockquote-anchor" href="https://hbr.org/2018/08/why-adding-more-products-isnt-always-the-best-way-to-grow?utm_medium=social&amp;utm_campaign=hbr&amp;utm_source=twitter" target="_blank" rel="noopener" data-href="https://hbr.org/2018/08/why-adding-more-products-isnt-always-the-best-way-to-grow?utm_medium=social&amp;utm_campaign=hbr&amp;utm_source=twitter">Tiffani Bova, HBR</a></em></strong></p></blockquote>
<h3 id="c624" class="graf graf--h3 graf-after--figure"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9764" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_-8IdZZy0xMF8FT1bSUrzlw.png?resize=980%2C490&#038;ssl=1" alt="" width="980" height="490" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_-8IdZZy0xMF8FT1bSUrzlw.png?w=1600&amp;ssl=1 1600w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_-8IdZZy0xMF8FT1bSUrzlw.png?resize=300%2C150&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_-8IdZZy0xMF8FT1bSUrzlw.png?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_-8IdZZy0xMF8FT1bSUrzlw.png?resize=1024%2C512&amp;ssl=1 1024w" sizes="auto, (max-width: 980px) 100vw, 980px" /></h3>
<h3 class="graf graf--h3 graf-after--figure">The learning curve must be&nbsp;low</h3>
<p id="0e53" class="graf graf--p graf-after--h3">To change a behaviour, it easier done if the learning curve of your product is low. As I wrote in a previous article — <a class="markup--anchor markup--p-anchor" href="https://uxplanet.org/10-small-design-mistakes-we-still-make-1cd5f60bc708" target="_blank" rel="noopener" data-href="https://uxplanet.org/10-small-design-mistakes-we-still-make-1cd5f60bc708"><strong class="markup--strong markup--p-strong">10 Small Design Mistakes We Still Make</strong></a> — if we find something that does the job, and does it great, we will almost never make a switch to another service or product, even if it is a little bit better. Why? It’s in our nature to stay with the familiar and we don’t like taking risks of learning something only to realise it is not something we needed.</p>
<blockquote id="0dfa" class="graf graf--pullquote graf-after--p"><p>Once a person nails down the use of your product, they will rarely switch to something else.</p></blockquote>
<h4 id="bd36" class="graf graf--h4 graf-after--pullquote">How to make the learning curve lower? User metaphors.</h4>
<p id="0a0b" class="graf graf--p graf-after--h4">People learn faster when an app’s interface and actions are metaphors for familiar experiences. The experiences may come from the digital or real world. Metaphors work well in because people interact with the screen. They move views out of the way to expose content beneath. They drag and swipe content. People toggle switches, move sliders, and scroll through picker values.</p>
<p id="9f53" class="graf graf--p graf-after--p">Always try to learn what other apps are your core customers using on a daily basis. This will allow to design similar experiences and remove any friction or create uncomfortable learning situations.</p>
<h3 id="bfcc" class="graf graf--h3 graf-after--figure"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9765" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_Ekyp0InUDEB5qHyXRaKXXw.png?resize=980%2C490&#038;ssl=1" alt="" width="980" height="490" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_Ekyp0InUDEB5qHyXRaKXXw.png?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_Ekyp0InUDEB5qHyXRaKXXw.png?resize=300%2C150&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_Ekyp0InUDEB5qHyXRaKXXw.png?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_Ekyp0InUDEB5qHyXRaKXXw.png?resize=1024%2C512&amp;ssl=1 1024w" sizes="auto, (max-width: 980px) 100vw, 980px" /></h3>
<h3 class="graf graf--h3 graf-after--figure">Choice overload</h3>
<p id="4329" class="graf graf--p graf-after--h3">Another reason why many products fail or companies can’t get new users is because they offer too many options — features, services or products. And by overwhelming your users with too much stuff, people will always choose to stick with what works currently for them or choose not to buy anything else.&nbsp;<strong class="markup--strong markup--p-strong">This process is called overchoice or choice overload.</strong></p>
<blockquote id="a1f9" class="graf graf--pullquote graf-after--p"><p>Choice overload is a cognitive process in which people have a difficult time making a decision when faced with many options — <a class="markup--anchor markup--pullquote-anchor" href="https://en.wikipedia.org/wiki/Overchoice" target="_blank" rel="noopener" data-href="https://en.wikipedia.org/wiki/Overchoice">Wikipedia</a></p></blockquote>
<p id="44cd" class="graf graf--p graf-after--pullquote">The phenomenon of overchoice occurs when many similar choices are available. Making a decision becomes overwhelming due to the many potential outcomes and risks that may result from making the wrong choice. Having too many approximately equally good options is mentally draining because each option must be weighed against alternatives to select the best one. This can be easily seen and experienced when you buy, literally, anything for your house (dishwasher, microwave, washing machine, vacuum, etc.)</p>
<h3 id="cf8a" class="graf graf--h3 graf-after--figure"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9766" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_t7I0IWwrZ2kOtX2fluri9g.png?resize=980%2C490&#038;ssl=1" alt="" width="980" height="490" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_t7I0IWwrZ2kOtX2fluri9g.png?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_t7I0IWwrZ2kOtX2fluri9g.png?resize=300%2C150&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_t7I0IWwrZ2kOtX2fluri9g.png?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_t7I0IWwrZ2kOtX2fluri9g.png?resize=1024%2C512&amp;ssl=1 1024w" sizes="auto, (max-width: 980px) 100vw, 980px" /></h3>
<h3 class="graf graf--h3 graf-after--figure">When Nike called&nbsp;Apple</h3>
<p id="9155" class="graf graf--p graf-after--h3">You can fit all Apple’s products on a table, and it still surpassed Google as the most valuable company on the planet. How is that possible? They had a well-established philosophy that almost never changed — <strong class="markup--strong markup--p-strong">get rid of crappy stuff</strong>. Moreover, that philosophy helped Nike to become one of the greatest brands alongside Apple too. When Mark Parker became the CEO of Nike, he had a phone call with Steve Jobs and asked him:</p>
<blockquote id="e398" class="graf graf--pullquote graf--startsWithDoubleQuote graf-after--p"><p>“Do you have any advice?” Parker asked Jobs. “Well, just one thing,” said Jobs. “Nike makes some of the best products in the world. Products that you lust after. But you also make a lot of crap. Just get rid of the crappy stuff and focus on the good stuff.” Jobs paused and Parker filled the quiet with a chuckle. But Jobs didn’t laugh. He was serious. “He was absolutely right,” said Parker. “We had to edit.” — <a class="markup--anchor markup--pullquote-anchor" href="https://www.forbes.com/sites/carminegallo/2011/05/16/steve-jobs-get-rid-of-the-crappy-stuff/#12f698a87145" target="_blank" rel="noopener" data-href="https://www.forbes.com/sites/carminegallo/2011/05/16/steve-jobs-get-rid-of-the-crappy-stuff/#12f698a87145">Source:&nbsp;Forbes</a></p></blockquote>
<h3 id="3091" class="graf graf--h3 graf-after--figure"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9767" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_bktYgGSe_m4wxq5R8oN30g.png?resize=980%2C490&#038;ssl=1" alt="" width="980" height="490" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_bktYgGSe_m4wxq5R8oN30g.png?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_bktYgGSe_m4wxq5R8oN30g.png?resize=300%2C150&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_bktYgGSe_m4wxq5R8oN30g.png?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_bktYgGSe_m4wxq5R8oN30g.png?resize=1024%2C512&amp;ssl=1 1024w" sizes="auto, (max-width: 980px) 100vw, 980px" /></h3>
<h3 class="graf graf--h3 graf-after--figure">How Apple does&nbsp;it</h3>
<p id="d965" class="graf graf--p graf-after--h3">Apple doesn’t invent a new product or product category. Almost all the time, all of Apple’s products have been recreations of existing products. Apple did not invent the MP3 player (Walkman), the smartphone (Ericsson R380), the tablet (Microsoft). Instead, Apple reinvented all of them and made them better.</p>
<blockquote id="63ec" class="graf graf--pullquote graf-after--p"><p>Our goals are very simple — to design and make better products. If we can’t make something that is better, we won’t do it — Jonathan Ive, Chief Design Officer of&nbsp;Apple</p></blockquote>
<p id="2257" class="graf graf--p graf-after--pullquote">When you do one thing but great, you add an extra drop of confidence and loyalty into your customer’s heart. This way, when you launch every year a better product, it becomes harder for the customer to make a switch because you earned their trust in doing one but a great thing.</p>
<blockquote id="11f8" class="graf graf--pullquote graf-after--p"><p><span class="markup--quote markup--pullquote-quote is-other" data-creator-ids="anon">Good is the enemy of great. And that is one of the key reasons why we have so little that becomes great. We don’t have great schools, principally because we have good schools. We don’t have great government, principally because we have good government. Few people attain great lives, in large part because it is just so easy to settle for a good life― Jim&nbsp;Collins</span></p></blockquote>
<h3 id="c38d" class="graf graf--h3 graf-after--pullquote">Minimise the decision-making process</h3>
<p id="e0e9" class="graf graf--p graf-after--h3">Another reason why Apple is so successful is that it has only one product in its category. It minimises the decision-making process for the consumer by making things simple.</p>
<p id="5a78" class="graf graf--p graf-after--p">Apple doesn’t have five iPhone models to choose from. It has only one — this year’s latest version. What about additional choice? Very simple — big or small. In case you don’t have the budget you can always buy the previous models with the same thinking model. And while this may seem to limit the company’s potential, given the number of smartphones available on the market, the truth is the reverse.</p>
<blockquote id="e5e1" class="graf graf--pullquote graf-after--p"><p>Time’s magazine did a&nbsp;<a class="markup--anchor markup--pullquote-anchor" href="http://techland.time.com/2012/05/07/six-reasons-why-apple-is-successful/" target="_blank" rel="noopener" data-href="http://techland.time.com/2012/05/07/six-reasons-why-apple-is-successful/">consumer research</a>&nbsp;for over 30 years, in which consumers constantly tell them that while choice is nice, in reality, people want the process of choosing a tech product to be simple and not complicated.</p></blockquote>
<h3 id="a468" class="graf graf--h3 graf-after--figure"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9768" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_z-l2EACwpvDKCPbPWKC0JQ.png?resize=980%2C490&#038;ssl=1" alt="" width="980" height="490" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_z-l2EACwpvDKCPbPWKC0JQ.png?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_z-l2EACwpvDKCPbPWKC0JQ.png?resize=300%2C150&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_z-l2EACwpvDKCPbPWKC0JQ.png?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_z-l2EACwpvDKCPbPWKC0JQ.png?resize=1024%2C512&amp;ssl=1 1024w" sizes="auto, (max-width: 980px) 100vw, 980px" /></h3>
<h3 class="graf graf--h3 graf-after--figure">How Walkman did&nbsp;it</h3>
<p id="3119" class="graf graf--p graf-after--h3">Akio Morita, with his business partner Masaru Ibuka, founded Sony in 1946. Large magnetic tape recorders were the company’s first area of focus, later followed by the first pocket radio. But perhaps his most significant moment of genius involved the creation of the Sony Walkman, the ancestor of the iPod.</p>
<p id="7f6d" class="graf graf--p graf-after--p">In market research, the Walkman aroused very little interest and quite a lot of hostility. ‘Why would I want to walk about with music playing in my head?’ was a typical response. Morita ignored this.</p>
<h4 id="da5b" class="graf graf--h4 graf-after--mixtapeEmbed">How was the idea of Walkman&nbsp;born?</h4>
<p id="11ad" class="graf graf--p graf-after--h4">The request for the Walkman had initially come from the 70-year-old Ibuka, the honorary chairman of Sony at that time. Ibuka wanted a small device that would allow him to listen to a full-length opera on his many flights between Tokyo and the US.</p>
<p id="0851" class="graf graf--p graf-after--p">Morita asked Sony’s engineers to work on the idea, and they succeeded in achieving what he had briefed them to create — a miniature stereo cassette-player. But they also had managed to include a recording function in the Walkman. However, Morita told them to remove it.</p>
<p id="4fe9" class="graf graf--p graf-after--p">Now, why would you remove a feature that costs an insignificant amount of resources and adds a trivial amount to the final price? Sony’s engineers recommended going with a microphone and recorder because it would add value to the final product. This also means more ways to use the Walkman for.</p>
<p id="bcd7" class="graf graf--p graf-after--p">But Morita argued that a recorder would only confuse the end consumer. “For what is this device? Dictation? Should I record live music? Should I take interviews with it? Should I record my vinyl?”</p>
<blockquote id="4b8d" class="graf graf--pullquote graf-after--p"><p>By narrowing the perceived uses of the device, Sony ensured that the device could do only one thing: listen to music. This way it would be easier for people to adopt a new behaviour, since there was only one thing to adopt. This way you can also understand why the iPods became so popular&nbsp;too.</p></blockquote>
<h3 id="d418" class="graf graf--h3 graf-after--figure"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9769" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_wGuan0hf5KaE50m3vYbbxw.png?resize=980%2C490&#038;ssl=1" alt="" width="980" height="490" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_wGuan0hf5KaE50m3vYbbxw.png?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_wGuan0hf5KaE50m3vYbbxw.png?resize=300%2C150&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_wGuan0hf5KaE50m3vYbbxw.png?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_wGuan0hf5KaE50m3vYbbxw.png?resize=1024%2C512&amp;ssl=1 1024w" sizes="auto, (max-width: 980px) 100vw, 980px" /></h3>
<h3 class="graf graf--h3 graf-after--figure">How others do&nbsp;it</h3>
<p id="6096" class="graf graf--p graf-after--h3">On the other side, giving examples of big brands like Apple, Sony and McDonald’s is easy when they are already prominent and successful, but there are also small companies that started with one feature only and are doing great. A company I admire,&nbsp;<a class="markup--anchor markup--p-anchor" href="https://www.hellobonsai.com/" target="_blank" rel="noopener" data-href="https://www.hellobonsai.com"><strong class="markup--strong markup--p-strong">Bonsai</strong></a><strong class="markup--strong markup--p-strong"> </strong>— a tool for freelancers to send proposals &amp; invoices, contracts, track expenses and projects — is a perfect example.</p>
<p id="aab5" class="graf graf--p graf-after--p"><strong class="markup--strong markup--p-strong">How did the company start?&nbsp;</strong>When they launched for the first time on&nbsp;<a class="markup--anchor markup--p-anchor" href="https://www.producthunt.com/posts/bonsai-38e5eb87-7d90-41ab-9077-e2887154862c" target="_blank" rel="noopener" data-href="https://www.producthunt.com/posts/bonsai-38e5eb87-7d90-41ab-9077-e2887154862c">Product Hunt</a>&nbsp;I remember only one thing they promised — send beautiful and bullet proof contracts. Because of that, many people were attracted to the product. Not too many companies offered the ability to send designer like contracts. Also, it was a core problem that most freelancers were and are struggling with.</p>
<p id="f703" class="graf graf--p graf-after--p"><strong class="markup--strong markup--p-strong">So what about them now?</strong>&nbsp;With time and patience they have become an all in one solution for freelancers. Starting small and perfecting a feature allowed this company to grow into what they are now today. And you can see that it was easy for early adopters to use the tool because the learning curve was low — <strong class="markup--strong markup--p-strong">only one feature</strong>. And once people got used to the product, it became easier to adopt other features too and make the switch entirely.</p>
<h3 id="8550" class="graf graf--h3 graf-after--figure"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9770" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_kkmTwo98Zj8UpF-VGTLAiw.png?resize=980%2C490&#038;ssl=1" alt="" width="980" height="490" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_kkmTwo98Zj8UpF-VGTLAiw.png?w=1600&amp;ssl=1 1600w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_kkmTwo98Zj8UpF-VGTLAiw.png?resize=300%2C150&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_kkmTwo98Zj8UpF-VGTLAiw.png?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2018/10/1_kkmTwo98Zj8UpF-VGTLAiw.png?resize=1024%2C512&amp;ssl=1 1024w" sizes="auto, (max-width: 980px) 100vw, 980px" /></h3>
<h3 class="graf graf--h3 graf-after--figure">The philosophy of simplicity</h3>
<p id="995c" class="graf graf--p graf-after--h3">This philosophy of keeping it simple is applied not only to a product’s features, or how many products your company sells. This type of thinking applies to everything. From the way you do business to they way you think. It’s not that you decide one day to cut down useless features of your product to only one and suddenly the sales will skyrocket. To achieve that type of simplicity, you have to know what is or are the biggest needs of your customers and not deviate from your goal with useless noise.</p>
<blockquote id="24df" class="graf graf--pullquote graf-after--p graf--trailing"><p>Growth is best achieved by making things simpler for your customer rather than for you — Tiffani&nbsp;Bova</p></blockquote>
<p>Written by:&nbsp;<a class="ds-link ds-link--styleSubtle ui-captionStrong u-inlineBlock link link--darken link--darker" dir="auto" href="https://uxplanet.org/@eugenesanu?source=post_header_lockup" target="_blank" rel="noopener" data-action="show-user-card" data-action-source="post_header_lockup" data-action-value="2acf822c29ab" data-action-type="hover" data-user-id="2acf822c29ab" data-collection-slug="ux-planet">Eugen Eşanu</a>&nbsp;(via <a href="https://uxplanet.org/why-greatest-products-do-only-one-thing-b57764559d1b" target="_blank" rel="noopener">Medium</a>)<br />
Posted by: <a href="https://www.situatedresearch.com/">Situated Research</a></p>
<p>The post <a href="https://www.situatedresearch.com/2018/10/why-great-products-do-only-one-thing/">Why Great Products Do Only One Thing</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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		<title>Road to GDC: I’m Not A Doctor, but I Simulate One in VR</title>
		<link>https://www.situatedresearch.com/2018/03/road-gdc-im-not-doctor-simulate-one-vr/</link>
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		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Fri, 02 Mar 2018 17:20:01 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Cognition]]></category>
		<category><![CDATA[Games for Learning]]></category>
		<category><![CDATA[Health Care]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://www.situatedresearch.com/?p=9703</guid>

					<description><![CDATA[<p>We are moving into a future where games train our doctors, monitor our health, and treat our illnesses.&#160; The sky is falling! Social media is the new scapegoat of the month. Headlines claim it is ruining our relationships, dismantling our society, destroying our very lives! In particular, the most frequent victims are presumed to be&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2018/03/road-gdc-im-not-doctor-simulate-one-vr/">Road to GDC: I’m Not A Doctor, but I Simulate One in VR</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We are moving into a future where games train our doctors, monitor our health, and treat our illnesses.&nbsp;<span id="more-9703"></span></p>
<p>The sky is falling! Social media is the new scapegoat of the month. Headlines claim it is ruining our relationships, dismantling our society, destroying our very lives! In particular, the most frequent victims are presumed to be teenagers. Sometimes the accused culprit is not social media, but the phones that make it so accessible. Is it true? Only time will tell &#8230; but in the &#8217;50s, the demon was comic books; in the &#8217;60s, rock and roll; and in the &#8217;80s, video games. My mother was convinced that my love of comic books and science fiction was going to rot my brain. Now, of course, these things are mainstream and no longer the sole domain of teens. But there’s always a new thing for people to worry about or blame for the decline and fall of civilization.</p>
<p>I’m particularly sensitized to that criticism of video games. I designed and programmed my first computer game in college in 1976 &#8211; in fact, inspired by that very love of science fiction I had as a child. When I graduated in 1980, my first job out of college was entering the then-infant video game industry. I’ve never left. So when pundits blamed games for destroying society, even causing teen violence and rebellion, I took it personally. I’ve always felt that video games can be magical, marvelous entertainment. I hoped that one day they’d be seen as not just safe, but actually good for us. That day is finally here.</p>
<h3>Virtual treatment, real results</h3>
<p>For many years now, researchers and doctors have gradually built up solid scientifically verified evidence that existing games can improve the lives of the people who play them. At the same time, increasing numbers of games have been created with the idea of ‘boosting health’ as a direct goal.</p>
<p>Fast action games like Call of Duty have been found to improve visual perception and the ability to make correct decisions quickly. Other research has shown promise in using a game to treat the underlying causes of&nbsp;<a href="https://www.polygon.com/2014/2/24/5439884/this-game-knows-how-scared-you-are-but-could-be-used-to-heal-trauma" target="_blank" rel="noopener">depression</a>. It’s possible that games may be able to diagnose the onset of degenerative diseases like Alzheimer’s and Parkinson’s, and perhaps even slow their progression.</p>
<p>Games have shown promise in the realm of physical fitness, too. Starting 20 years ago, the arcade game Dance Dance Revolution was credited with getting a lot of passive couch potatoes up, moving, and losing weight, and it’s still spawning sequels. Games on mobile phones like&nbsp;<i>Zombies, Run!</i> and&nbsp;<i>Pokémon Go</i>&nbsp;have encouraged players to get out and move in the world, and many track their exercise and calorie expenditure as they do so. VR holds promise here too, with the chance to get your exercise by racing the Tour de France on your exercise bike, or by flying like a bird. There are even current ventures bringing gameplay to gym class and possibly making dodgeball fun even for nerds!</p>
<h3>Doctors with joysticks</h3>
<p>It turns out that doctors in training, like most people these days, are often avid game players. That has presented a great opportunity for using them as part of their medical education. Although games have yet to replace classes, they’ve been shown to help laparoscopic surgeons reduce errors by 37 percent while increasing their speed by 27 percent when used as warm-up exercises. When you consider that athletes, musicians, dancers, and others who need to do precision work with their muscles all limber up before their tasks, it makes sense that the right kind of practice helps surgeons, too.</p>
<p>Other companies are rushing to use VR to train anesthesiologists or to give caregivers a first-hand sense of how their patients with macular degeneration see the world. The VR simulations aren’t all games, but the vast majority of VR engineers are coming from the games industry.</p>
<h3>Prescribing play</h3>
<p>Perhaps the most exciting application of games in the modern world are the ways in which doctors are using games to treat their patients. Realistic war games have helped soldiers recover from PTSD by simulating the experiences that trigger their problem, a method to gradually desensitize them to reduce their symptoms long term. Other games have been used in similar ways in conjunction with therapy to treat&nbsp;<a href="https://www.polygon.com/features/2017/4/7/15205366/vr-danger-close" target="_blank" rel="noopener">phobias</a>&nbsp;like fear of heights, flying, and spiders. And currently, virtual reality games have shown great promise in pain relief for acute pain, reducing or even eliminating the need for narcotics when changing the dressings on burn victims. VR is also showing promise in helping stroke victims recover control over their movement, and in&nbsp;<a href="https://www.polygon.com/2014/3/3/5462508/phantom-pain-video-game-treatment" target="_blank" rel="noopener">relieving the perception of pain in “phantom limbs”</a> experienced by amputation patients.</p>
<p>Last September saw the FDA approval of a mobile phone app to be used (in conjunction with therapy) to treat addiction. The developers call their app a “Prescription Digital Therapeutic” and, although it’s not a game, it’s a big step to have software approved to treat something as serious as Substance Abuse Disorder.</p>
<p>But a real game designed to be an active treatment for ADHD (Attention Deficit Hyperactivity Disorder) was not far behind. By December, the FDA gave preliminary clearance to a video game made by a team consisting of both game developers and neuroscientists from UCSF. In a large controlled trial of children and teens diagnosed with ADHD, the group who used the game showed significant improvement compared to a control group. The team hopes that soon it will become the first game to win FDA approval on the same terms as a prescription drug. In style, the game is part racing game, part Pokémon Snap, but with many unique twists to improve attention and focus.</p>
<p>We are moving into a future where games train our doctors, monitor our health, and treat our illnesses. It may seem a bit outrageous now, but if comic books led me into a career making video games and often become the basis of mainstream movies, why can’t video games inspire the next generation of doctors and become the basis of medical treatment? Video games are intimately connected to learning, attention, and the brain. It isn’t an accident that they are also proving to be useful to our mental and physical health. Maybe they’ll even be able to reverse my dreaded comic book brain rot!</p>
<p><i>This is part of a&nbsp;<a href="https://www.rollingstone.com/gdc" target="_blank" rel="noopener">series of columns</a>&nbsp;written by developers speaking at the Game Developers Conference in March.</i></p>
<p><i>Noah Falstein is a freelance game designer and producer, and was one of the first 10 employees at LucasArts Entertainment and Dreamworks Interactive. Last year he left Google after serving four years as their Chief Game Designer.</i></p>
<p>Written by: Noah Falstein, via <a href="https://www.rollingstone.com/glixel/features/road-to-gdc-im-not-a-doctor-but-i-simulate-one-in-vr-w517154" target="_blank" rel="noopener">Rolling Stone</a><br />
Posted by: <a href="https://www.situatedresearch.com">Situated Research</a></p>
<p>The post <a href="https://www.situatedresearch.com/2018/03/road-gdc-im-not-doctor-simulate-one-vr/">Road to GDC: I’m Not A Doctor, but I Simulate One in VR</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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		<title>The Psychology Principles Every UI/UX Designer Needs to Know</title>
		<link>https://www.situatedresearch.com/2017/11/psychology-principles-every-uiux-designer-needs-know/</link>
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		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Tue, 14 Nov 2017 18:50:51 +0000</pubDate>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Aesthetics]]></category>
		<category><![CDATA[Affect / Emotion]]></category>
		<category><![CDATA[Cognition]]></category>
		<category><![CDATA[Human Factors]]></category>
		<category><![CDATA[Mental Models]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[User-Centered Design]]></category>
		<guid isPermaLink="false">http://www.situatedresearch.com/?p=9654</guid>

					<description><![CDATA[<p>Psychology plays a big part in a user’s experience with an application. By understanding how our designs are perceived, we can make adjustments so that the apps we create are more effective in achieving the goals of the user. To help you understand the perception of the user, I will introduce some design principles which I&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2017/11/psychology-principles-every-uiux-designer-needs-know/">The Psychology Principles Every UI/UX Designer Needs to Know</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Psychology plays a big part in a user’s experience with an application. By understanding how our designs are perceived, we can make adjustments so that the apps we create are more effective in achieving the goals of the user.</p>
<p>To help you understand the perception of the user, I will introduce some design principles which I think are the most important, and also provide common examples of these principles in practice. <span id="more-9654"></span>Let’s start with the Von Restorff effect:</p>
<h2>Von Restorff effect</h2>
<p>The Von Restorff effect (also known as the isolation effect) predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered!</p>
<p>Does this ring any bells?</p>
<p>This is the main reason why all call-to-actions (CTAs) look different from the rest of the action buttons on a site or application!</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9659" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/19hp1-4D43u4FUi9w5HTZzQ.png?resize=980%2C735&#038;ssl=1" alt="" width="980" height="735" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/19hp1-4D43u4FUi9w5HTZzQ.png?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/19hp1-4D43u4FUi9w5HTZzQ.png?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/19hp1-4D43u4FUi9w5HTZzQ.png?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/19hp1-4D43u4FUi9w5HTZzQ.png?w=1600&amp;ssl=1 1600w" sizes="auto, (max-width: 980px) 100vw, 980px" /><em>Von Restorff Effect Example</em></p>
<p>We want users to be able to differentiate between a simple action button and a CTA, in order for them to have a clear understanding what the CTA does, whilst also remembering it throughout their use of the application or site.</p>
<blockquote><p>“When multiple similar objects are present, the one that differs from the rest is most likely to be remembered!”</p></blockquote>
<h2>Serial position effect</h2>
<p>The Serial Position Effect is the propensity of a user to best remember the first and last items in a series.</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9658" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1CpPcu45_U03GXNeJ9PKo7A.png?resize=980%2C735&#038;ssl=1" alt="" width="980" height="735" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1CpPcu45_U03GXNeJ9PKo7A.png?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1CpPcu45_U03GXNeJ9PKo7A.png?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1CpPcu45_U03GXNeJ9PKo7A.png?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1CpPcu45_U03GXNeJ9PKo7A.png?w=1600&amp;ssl=1 1600w" sizes="auto, (max-width: 980px) 100vw, 980px" /><em>From left to right, Twitter, Medium, ProductHunt</em></p>
<p>This is why most applications nowadays ditch the hamburger menu and go for a bottom or top bar navigation, placing the most important user actions to the right or left. In the image above, you can see some examples from popular iOS applications. Each put the “Home” and “Profile” items all the way to the left and right, with serial position effect in mind.</p>
<h2>Cognitive load</h2>
<p>Cognitive load refers to the total amount of mental effort being used in a person’s working memory. To put it simply, it is the amount of thought you need to exercise in order to complete a specific task.</p>
<blockquote><p>“Cognitive load is the amount of thought you need to exercise in order to complete a specific task.”</p></blockquote>
<p>Cognitive load theory can be differentiated into three types:</p>
<ol>
<li>Intrinsic cognitive load</li>
<li>Extraneous cognitive load</li>
<li>Germane cognitive load</li>
</ol>
<p>I will touch upon the Intrinsic and Germane types as I think that these are the most applicable to UX design.</p>
<h3>Intrinsic Cognitive Load</h3>
<p>Intrinsic cognitive load is the difficulty associated with a specific instructional topic. It’s the main reason micro-copy and copy play a huge role in a good user experience.</p>
<p>For example most of the time on applications’ empty states, we prompt users to complete a task. Here, the copy needs to be short, simple and with the appropriate words in order for the user to be able to easily follow the instructions.</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9657" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/10dupJKct795FFvJnJchbEA.png?resize=980%2C735&#038;ssl=1" alt="" width="980" height="735" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/10dupJKct795FFvJnJchbEA.png?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/10dupJKct795FFvJnJchbEA.png?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/10dupJKct795FFvJnJchbEA.png?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/10dupJKct795FFvJnJchbEA.png?w=1600&amp;ssl=1 1600w" sizes="auto, (max-width: 980px) 100vw, 980px" /><em>From left to right, Stayful, Serist, Lucidchart</em></p>
<h3>Germane Cognitive Load</h3>
<p>Germane cognitive load is the cognitive load devoted to processing information and construction of schemas. The schemas describe a pattern of thought that organises categories of information and any relationships among them.</p>
<p>One of the reasons we use design patterns is because they’re something we’re programmed to do by default – so it’s easier for the users to recognise and learn something new if they can discern it into a pattern from something they already understand.</p>
<blockquote><p>“It’s easier for users to learn something new if they can discern it to a pattern from something they understand”</p></blockquote>
<h2>Hick’s Law</h2>
<p>Hick’s Law is the most popular principle, along with the Gestalt Laws.</p>
<p>It’s also very simple to understand and practice. Hick’s Law describes that the time it takes for a person to make a decision depends on the choices available to him or her. So if the number of choices increases, the time to make a decision increases logarithmically.</p>
<p>A very nice example of Hick’s Law that applies to user experience design are lists:</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9655" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1WLT8LMUF7RqozfG38TIL3A.png?resize=980%2C735&#038;ssl=1" alt="" width="980" height="735" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1WLT8LMUF7RqozfG38TIL3A.png?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1WLT8LMUF7RqozfG38TIL3A.png?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1WLT8LMUF7RqozfG38TIL3A.png?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1WLT8LMUF7RqozfG38TIL3A.png?w=1600&amp;ssl=1 1600w" sizes="auto, (max-width: 980px) 100vw, 980px" /><em>Hick’s Law Example</em></p>
<h2>Law of Proximity</h2>
<p>Law of proximity is part of the Gestalt Laws of Perceptual Organization, and it states that objects that are near, or proximate to each other, tend to be grouped together. To put it in simpler terms, our brain can easily associate objects close to each other, better than it does objects that are spaced far apart. This clustering occurs because humans have a natural tendency to organise and group things together.</p>
<p style="text-align: center;"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9656" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1Jn2VR9U2bNj8Nh2d8zf5ug.png?resize=980%2C735&#038;ssl=1" alt="" width="980" height="735" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1Jn2VR9U2bNj8Nh2d8zf5ug.png?resize=1024%2C768&amp;ssl=1 1024w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1Jn2VR9U2bNj8Nh2d8zf5ug.png?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1Jn2VR9U2bNj8Nh2d8zf5ug.png?resize=768%2C576&amp;ssl=1 768w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2017/11/1Jn2VR9U2bNj8Nh2d8zf5ug.png?w=1600&amp;ssl=1 1600w" sizes="auto, (max-width: 980px) 100vw, 980px" /><em>Law of Proximity Example</em></p>
<blockquote><p>“The Law of Proximity states that objects that are near, or proximate to each other, tend to be grouped together”</p></blockquote>
<p>In the example above, there are 72 circles. We recognise the circles in groups, based on the distance between them. Categorically, we also perceive that there’s a group of 36 circles on the left side of the image, and 3 groups of 12 circles on the right side of the image.</p>
<p>I believe this example makes it clear that there is a need to group things together when designing a UI, as well as the importance of being careful when putting things together since users may naturally think they are associated with each other.</p>
<p>Written by: <a class="link link--light" href="https://blog.marvelapp.com/author/thanasis-rigopoulos/" target="_blank" rel="noopener">Thanasis Rigopoulos</a> (via <a href="https://blog.marvelapp.com/psychology-principles-every-uiux-designer-needs-know/" target="_blank" rel="noopener">Marvel</a>)<br />
Posted by: <a href="https://www.situatedresearch.com">Situated Research</a></p>
<p>&nbsp;</p>
<p>The post <a href="https://www.situatedresearch.com/2017/11/psychology-principles-every-uiux-designer-needs-know/">The Psychology Principles Every UI/UX Designer Needs to Know</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9654</post-id>	</item>
		<item>
		<title>How User-Centered Design Can Turn Your Concepts into Kick-Ass Prototypes</title>
		<link>https://www.situatedresearch.com/2017/09/user-centered-design-can-turn-concepts-kick-ass-prototypes/</link>
					<comments>https://www.situatedresearch.com/2017/09/user-centered-design-can-turn-concepts-kick-ass-prototypes/#_comments</comments>
		
		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 15:38:54 +0000</pubDate>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Cognition]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Human Factors]]></category>
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		<guid isPermaLink="false">http://www.situatedresearch.com/?p=9642</guid>

					<description><![CDATA[<p>Brainstorming is one of the oldest known methods for generating group creativity. A group of people come together and focus on a problem or proposal. There are two phases of the activity. The first phase generates ideas, the second phase evaluates them.  Although some studies have shown that individuals working alone can generate more and&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2017/09/user-centered-design-can-turn-concepts-kick-ass-prototypes/">How User-Centered Design Can Turn Your Concepts into Kick-Ass Prototypes</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Brainstorming is one of the oldest known methods for generating group creativity. A group of people come together and focus on a problem or proposal. There are two phases of the activity. The first phase generates ideas, the second phase evaluates them. <span id="more-9642"></span></p>
<p>Although some studies have shown that individuals working alone can generate more and better ideas than when working as a group, the brainstorming activity enables everyone in the group to gain a better understanding of the problem space, and has the added benefit of creating a feeling of common ownership of results.</p>
<p>Good brainstorming focuses on the quantity and creativity of ideas: the quality of ideas is much less important than the sheer quantity. After ideas are generated, they are often grouped into categories and prioritized for subsequent research or application.</p>
<p>The outcomes of brainstorming are:</p>
<ul>
<li>A list of ideas or solutions related to a particular problem</li>
<li>The ideas or solutions organized into groups</li>
<li>Some form of prioritization based on attributes like cost and feasibility</li>
</ul>
<h2>Idea Mapping</h2>
<p>Idea mapping is a visual thinking tool that helps structure information, helping you to better analyze, comprehend, synthesize, recall and generate new ideas. We can help you from the most nascent idea up through prototyping and user testing. You’ll get our expertise in usability and business development.</p>
<h2>UI Sketches</h2>
<p>Low-fidelity prototypes are a great place to begin, and our team can facilitate UI brainstorming sessions where sketches and basic functionality can give your new product a voice of its own.</p>
<h2>Market Research</h2>
<p>In addition to prototyping and UI design, we can conduct market research to see where your idea fits into the marketplace. Client confidentiality is paramount and we’ll gladly sign a non-disclosure agreement.</p>
<p>Helping clients in the beginning stages of a project to help get ideas flowing is our forte. Our team specializes in translating high-level objectives into exciting new products and services, down to the finest detail.</p>
<p>From market research to product development, we’ve got you covered. We can work with any budget, so reach out and let us know what you have been thinking about doing.</p>
<p>We thrive on helping businesses launch new products, and would love to facilitate a brainstorming session for your new product. <a href="https://www.situatedresearch.com/contact/">Contact us</a> today to get started.</p>
<p>Written / Posted by: <a href="https://www.situatedresearch.com/staff-item/michel-sharritt/">Michel Ann Sharritt</a>, VP, Situated Research</p>
<p>The post <a href="https://www.situatedresearch.com/2017/09/user-centered-design-can-turn-concepts-kick-ass-prototypes/">How User-Centered Design Can Turn Your Concepts into Kick-Ass Prototypes</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9642</post-id>	</item>
		<item>
		<title>Capturing Feedback in a User&#8217;s Natural Environment</title>
		<link>https://www.situatedresearch.com/2017/08/capturing-feedback-users-natural-environment/</link>
					<comments>https://www.situatedresearch.com/2017/08/capturing-feedback-users-natural-environment/#_comments</comments>
		
		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Fri, 25 Aug 2017 19:29:57 +0000</pubDate>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Cognition]]></category>
		<category><![CDATA[Communication]]></category>
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		<category><![CDATA[Remote Testing]]></category>
		<category><![CDATA[Usability Research]]></category>
		<category><![CDATA[User Experience]]></category>
		<guid isPermaLink="false">http://www.situatedresearch.com/?p=9636</guid>

					<description><![CDATA[<p>Remote usability testing allows you to conduct user research with participants in their natural environment by employing screen-sharing software or online remote usability vendor services. &#160;You will be amazed how powerful a quick test with remote users is at discovering where your design needs to go. Task-completion rate, time on page, time on task and&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2017/08/capturing-feedback-users-natural-environment/">Capturing Feedback in a User&#8217;s Natural Environment</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Remote usability testing allows you to conduct user research with participants in their natural environment by employing screen-sharing software or online remote usability vendor services. &nbsp;You will be amazed how powerful a quick test with remote users is at discovering where your design needs to go. <span id="more-9636"></span></p>
<p>Task-completion rate, time on page, time on task and satisfaction can be measured, as well as useful comments and user satisfaction. Video of users commenting while running through scenarios and tasks will help you learn where you need the most improvement.</p>
<p>If you need quick feedback from lots of remote users on your website, mobile app or software product try remote user testing. By capturing feedback in the user’s natural environment, both quantitative and qualitative insights can be gained.</p>
<h2>When Should You Consider Remote User Testing</h2>
<p>There are certain conditions when it makes sense to consider remote usability testing.&nbsp; Some of those conditions include:</p>
<ul>
<li>Timelines might prevent in-person testing due to scheduling issues</li>
<li>The target audience/participants are geographically dispersed making travel for them or the experimenters difficult</li>
<li>The participants need to use a particular work machine due to software or security requirements</li>
<li>The participants have accessibility issues which require that they use their own software or equipment</li>
</ul>
<h2>Benefits of Remote User Testing</h2>
<p>There are many benefits to conducting remote user testing. Some of these benefits include:</p>
<ul>
<li>Eliminating both the need for a lab environment and the effect of a lab environment on participants</li>
<li>Accommodating diverse groups of participants</li>
<li>Generally is less expensive than a traditional in-person lab testing</li>
<li>In the case of un-moderated testing, allows you to extend your test day, possibly allowing you access to a larger pool of participants</li>
<li>It is an opportunity to administer the test to a larger group of people than you might be able to accommodate in a lab environment</li>
</ul>
<h2>In the Users Environment</h2>
<p>Get users to test your software&nbsp;in their own native environment, and get real feedback from actual users performing tasks with your software.</p>
<h2>Achieve Rapid Feedback</h2>
<p>Set up tasks for users to gauge the usability of your software. With as little as 3-5 tasks, you will get rapid feedback that can fix 80% of your usability problems.</p>
<h2>Inform Design</h2>
<p>Receive quick feedback from actual users that can gauge their satisfaction with your design, as well as measure time-on-task and user completion rate.</p>
<p>There is no substitute for user feedback. You can avoid needless design iterations with remote user testing, which will inform design and fix key usability problems while reducing your development costs.</p>
<p>To learn more about <a href="https://www.situatedresearch.com/services/remote-user-testing/">remote user testing</a>, or other <a href="https://www.situatedresearch.com/services/">services to improve your UX</a>, <a href="https://www.situatedresearch.com/contact/">contact us</a> today to set up a usability testing session.</p>
<p>Written / Posted by: <a href="https://www.situatedresearch.com/staff-item/michel-sharritt/">Michel Ann Sharritt, VP, Situated Research</a></p>
<p>The post <a href="https://www.situatedresearch.com/2017/08/capturing-feedback-users-natural-environment/">Capturing Feedback in a User&#8217;s Natural Environment</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9636</post-id>	</item>
		<item>
		<title>Tips on Improving Your Website&#8217;s User Experience, Part 2</title>
		<link>https://www.situatedresearch.com/2017/02/tips-improving-websites-user-experience-part-2/</link>
					<comments>https://www.situatedresearch.com/2017/02/tips-improving-websites-user-experience-part-2/#_comments</comments>
		
		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Thu, 02 Feb 2017 16:48:47 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Aesthetics]]></category>
		<category><![CDATA[Cognition]]></category>
		<category><![CDATA[Communication]]></category>
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		<category><![CDATA[Mental Models]]></category>
		<category><![CDATA[Usability Research]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User-Centered Design]]></category>
		<category><![CDATA[Web Development]]></category>
		<guid isPermaLink="false">http://www.situatedresearch.com/?p=9559</guid>

					<description><![CDATA[<p>Last week we published an article on the first five tips on improving your website&#8217;s user experience. Today we want to continue with that same theme and provide the final five tips. This list is a starting point to providing the user experience that you want to give your customers online. Remember, if users come to your website&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2017/02/tips-improving-websites-user-experience-part-2/">Tips on Improving Your Website&#8217;s User Experience, Part 2</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Last week we published an article on the <a href="https://www.situatedresearch.com/2017/01/tips-improving-websites-user-experience-part-1/">first five tips on improving your website&#8217;s user experience</a>. Today we want to continue with that same theme and provide the final five tips.</p>
<p>This list is a starting point to providing the user experience that you want to give your customers online. Remember, if users come to your website and have trouble finding information or ordering a product, they will often leave your website and you will lose their business. <span id="more-9559"></span></p>
<h3>Website Usability Tip #6: Recognition, Not Recall</h3>
<p><em>Minimize the user’s memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the site to the other. Nor should the user have to remember or learn a new way to do something. (ex. Checkout Process)</em></p>
<ul>
<li>Use common icons that make sense to the user</li>
<li>Do not over-complicate your interface</li>
<li>Only use pop up instructions on buttons if you must</li>
</ul>
<h3>Website Usability Tip #7: Flexibility &amp; Efficiency</h3>
<p><em>Flexibility: allow multiple ways of accomplishing the same thing.</em></p>
<p>Users can find information through:</p>
<ul>
<li>A search box</li>
<li>Using menu navigation</li>
<li>Breadcrumbs</li>
<li>Links in the footer</li>
</ul>
<p><em>Efficiency: build in simple and efficient methods of doing common tasks, without making it difficult for someone new to the system.</em></p>
<p>Amazon’s checkout process and shopping cart system are an example, with users being able to set up a ‘one-click’ checkout system where a default credit card and address are stored to make checkout super speedy and easy.</p>
<h3>Website Usability Tip #8: Aesthetic and Minimalist Design</h3>
<p><em>Aesthetics is important when designing for the web. Knowing how to balance aesthetics with what users want can be a challenge.</em></p>
<p>Here are some key points to remember:</p>
<ul>
<li>Make sure colors play off of the colors of a well designed logo</li>
<li>Do not overwhelm users with too much content</li>
<li>Content should be relevant to the site</li>
<li>Use clickable videos</li>
<li>Never use avatars</li>
</ul>
<p>A big mistake that web designers often make is adding more pages to a website to make it look more ‘legit’. Always remember that users on the Internet usually quickly skim over information, and avoid wordy text. Overwhelming them with redundant information will make them leave the website.</p>
<h3>Website Usability Tip #9: Assist Users</h3>
<p><em>Help users recognize and recover from errors.</em></p>
<ul>
<li>Error messages should be expressed in plain language</li>
<li>If there is a process for ordering something (or otherwise), guide users through the process</li>
<li>Never make users guess what to do next</li>
<li>Constructively suggest a solution if a mistake is made</li>
</ul>
<h3>Website Usability Tip #10: Documentation</h3>
<p><em>Even though it is better if a website can be used without any assistance, it may be necessary to provide documentation for complex tasks.</em></p>
<p>Any such information should be easy to search, and focused on the user’s task.</p>
<ul>
<li>List concrete steps to be carried out</li>
<li>Make sure instructions are not too long</li>
<li>Ideally, it should be contextual (placed where it is needed, so users don’t have to search for it)</li>
</ul>
<p>Let us know if you have any questions on our website usability tips. If you would like a free expert analysis of your website’s usability and marketing, you can request a <a href="https://www.situatedresearch.com/services/free-web-usability-analysis/">free website analysis video</a> to get a professional free analysis of your website, emailed to you in the form of a short video.</p>
<p>We look forward to helping you create the ultimate user experience.</p>
<p>Written by: <a href="https://www.situatedresearch.com/staff-item/michel-sharritt/">Michel Ann Sharritt</a><br />
Posted by: <a href="https://www.situatedresearch.com/">Situated Research</a></p>
<p>The post <a href="https://www.situatedresearch.com/2017/02/tips-improving-websites-user-experience-part-2/">Tips on Improving Your Website&#8217;s User Experience, Part 2</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9559</post-id>	</item>
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		<title>Tips on Improving Your Website&#8217;s User Experience, Part 1</title>
		<link>https://www.situatedresearch.com/2017/01/tips-improving-websites-user-experience-part-1/</link>
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		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Thu, 26 Jan 2017 20:37:35 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Aesthetics]]></category>
		<category><![CDATA[Cognition]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Human Factors]]></category>
		<category><![CDATA[Mental Models]]></category>
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		<category><![CDATA[User Interface]]></category>
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		<guid isPermaLink="false">http://www.situatedresearch.com/?p=9550</guid>

					<description><![CDATA[<p>Websites are a representation of your business and your products or services offered. That is why it is so important to give your users a great experience no matter how they interact with your business. Our team has come up with ten usability guidelines for web developers and business owners to follow. This list is&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2017/01/tips-improving-websites-user-experience-part-1/">Tips on Improving Your Website&#8217;s User Experience, Part 1</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Websites are a representation of your business and your products or services offered. That is why it is so important to give your users a great experience no matter how they interact with your business.</p>
<p>Our team has come up with ten usability guidelines for web developers and business owners to follow. This list is a starting point to providing the user experience that you want to give your customers online. <span id="more-9550"></span>Remember, if users come to your website and have trouble finding information or ordering a product, they will leave your website and in turn you will lose business.</p>
<h3>Website Usability Tip #1: Visibility</h3>
<p><em>Always show users where they are at on the website. </em></p>
<ul>
<li>Use breadcrumbs</li>
<li>Highlight where the user is at in the menu navigation</li>
<li>Use sitemaps</li>
</ul>
<h3>Website Usability Tip #2: Communicate Clearly</h3>
<p><em>The website should speak the user’s language. Nothing should be left up for interpretation. </em></p>
<ul>
<li>Links and buttons should be concise and clear</li>
<li>Labeling should make sense to the user</li>
<li>Labeling should also be short and to the point</li>
<li>‘Error 404’ pages mean nothing to most users</li>
<li>Buttons should be labeled in a way to bring a call to action (buy now)</li>
</ul>
<h3>Website Usability Tip #3: User Error</h3>
<p><em>Users often click on items by mistake and need a clearly marked “emergency exit” to leave the unwanted area without having to go through an extended process. </em></p>
<ul>
<li>Use clear breadcrumbs</li>
<li>Use sitemaps</li>
<li>Have a search button</li>
<li>Make sure your logo is clickable to take the user back to the home page</li>
<li>In some instances pop boxes may be useful warning your users of their error</li>
</ul>
<h3>Website Usability Tip #4: Consistency</h3>
<p><em>Consistency is key to keep your users happy and coming back for more. Users should not have to reorient themselves each time they click on a page.</em></p>
<ul>
<li>Keep the same format for all pages of your website</li>
<li>Placement of menu navigation should remain consistent from page to page</li>
<li>Heading font sizes and placement should be consistent</li>
<li>Labeling should not change</li>
<li>Functionality of buttons, forms, etc. should not change</li>
</ul>
<h3>Website Usability Tip #5: Error Prevention</h3>
<p><em>Even better than good error messages is a careful design which prevents a problem from occurring in the first place.</em></p>
<ul>
<li>Eliminate error-prone conditions</li>
<li>Check for errors</li>
<li>Present users with a confirmation option before they commit to the action</li>
<li>Design a simple environment</li>
</ul>
<p>Check back next week for the <a href="https://www.situatedresearch.com/2017/02/tips-improving-websites-user-experience-part-2/">remaining 5 usability tips</a>. In the meantime, if you would like our team to review your website you can request a <a href="https://www.situatedresearch.com/services/free-web-usability-analysis/">free website analysis video</a> to get a professional free analysis of your website, emailed to you in the form of a short video.</p>
<p>We look forward to helping you create the ultimate user experience.</p>
<p>Written by: <a href="https://www.situatedresearch.com/staff-item/michel-sharritt/">Michel Ann Sharritt</a><br />
Posted by: <a href="https://www.situatedresearch.com/">Situated Research</a></p>
<p>The post <a href="https://www.situatedresearch.com/2017/01/tips-improving-websites-user-experience-part-1/">Tips on Improving Your Website&#8217;s User Experience, Part 1</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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		<title>6 Things That Take Your UX from Above Average to World Class</title>
		<link>https://www.situatedresearch.com/2016/10/6-things-take-ux-average-world-class/</link>
					<comments>https://www.situatedresearch.com/2016/10/6-things-take-ux-average-world-class/#_comments</comments>
		
		<dc:creator><![CDATA[Matthew Sharritt, Ph.D.]]></dc:creator>
		<pubDate>Fri, 28 Oct 2016 13:56:07 +0000</pubDate>
				<category><![CDATA[HCI]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Cognition]]></category>
		<category><![CDATA[Mobile Devices]]></category>
		<category><![CDATA[Personalization]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[User-Centered Design]]></category>
		<guid isPermaLink="false">http://www.situatedresearch.com/?p=9505</guid>

					<description><![CDATA[<p>Many parts of applications are rarely experienced, yet we have to consider how the presence or absence of these states affect a user’s experience. It’s the UX designer’s job to go beyond visual design and make the best experience possible—including all the parts of the experience that nobody thinks to design.  Onboarding The first thing&#8230;</p>
<p>The post <a href="https://www.situatedresearch.com/2016/10/6-things-take-ux-average-world-class/">6 Things That Take Your UX from Above Average to World Class</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Many parts of applications are rarely experienced, yet we have to consider how the presence or absence of these states affect a user’s experience. It’s the UX designer’s job to go beyond visual design and make the best experience possible—including all the parts of the experience that nobody thinks to design. <span id="more-9505"></span></p>
<h2>Onboarding</h2>
<p>The first thing your user experiences is onboarding. The knee-jerk response to onboarding is to darken everything besides the button the user should click on, make detailed instructions telling the user how this button is used, and repeat for each button.</p>
<p>Standard. Easy. Done. Right? Wrong.</p>
<blockquote><p><a class="inv-tweet-sa no-redirect" href="https://twitter.com/intent/tweet?text=%22%27I+wish+this+app+had+a+splash+page%2C%27+said+no+one+ever.%22+http%3A%2F%2Fblog.invisionapp.com%2Fworld-class-ux%2F+via+%40InVisionApp" target="_blank">‘I</a><a class="inv-tweet-sa no-redirect" href="https://twitter.com/intent/tweet?text=%22%27I+wish+this+app+had+a+splash+page%2C%27+said+no+one+ever.%22+http%3A%2F%2Fblog.invisionapp.com%2Fworld-class-ux%2F+via+%40InVisionApp" target="_blank"> wish this app had a splash page,’ said no one ever.”</a></p></blockquote>
<p>For one, nobody remembers all those tips along the way—they just click right through because they want to get to the experience. Secondly, you should have created an experience that’s so easy, the user’s only choice is to be right. If your design is so complex that users need a step-by-step walk through, you need to reconsider what you’ve created.</p>
<p>The best way to onboard a user is to <a href="https://uxplanet.org/mobile-onboarding-interact-don-t-tell-f0c35da2b2b4#.9kh288dut" rel="nofollow" data-href="https://uxplanet.org/mobile-onboarding-interact-don-t-tell-f0c35da2b2b4#.9kh288dut"><strong>not onboard them at all</strong></a>. Let the user dive right into the experience and play around, free of anxiety or fear that they might get lost and not know what to do.</p>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9508" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/thenticate_n5.jpg?resize=800%2C531&#038;ssl=1" alt="thenticate_n5" width="800" height="531" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/thenticate_n5.jpg?w=800&amp;ssl=1 800w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/thenticate_n5.jpg?resize=300%2C199&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/thenticate_n5.jpg?resize=768%2C510&amp;ssl=1 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p class="wp-caption-text" style="text-align: center;">Design by <a href="http://www.dribbble.com/geesignz" rel="nofollow" data-href="http://www.dribbble.com/geesignz">Georg Bednorz</a>.</p>
<h2>Tips for a better onboarding experience</h2>
<ol>
<li>Let users interact with your experience—don’t hide it behind some pay wall, info grab, or layer of instructions.</li>
<li><span class="copy">Don’t interrupt the user’s experience just because you want their data.</span> Users know you make your money off their data, and they’re not as excited to give it out as you are to take it. If you’re going to ask for info, make sure the user feels like they’ve gotten something in return.</li>
</ol>
<blockquote><p><a class="inv-tweet-sa no-redirect" href="https://twitter.com/intent/tweet?text=%22The+best+way+to+onboard+a+user%3A+don%27t+onboard+them+at+all.%22+http%3A%2F%2Fblog.invisionapp.com%2Fworld-class-ux%2F+via+%40InVisionApp" target="_blank">The best way to onboard a user: don’t onboard them at all.”</a></p></blockquote>
<h2>Form fields</h2>
<p>Form fields are often the hardest to design, both from a design and a code perspective. From a design perspective they have to be fairly straight forward so they’re understandable, and from a code perspective they’re pretty much the farthest behind of all HTML elements in terms of ability to customize.</p>
<p>However, form fields are often one of the most crucial pieces of your site or application—they’re where you get info from your users. If your form fields create a poor experience for your user you need to reconsider what you’re doing.</p>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9509" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/RegisterFlow_V1R1.gif?resize=800%2C600&#038;ssl=1" alt="registerflow_v1r1" width="800" height="600" /></p>
<p style="text-align: center;">Animation by <a href="https://dribbble.com/XavierCoulombeM" rel="nofollow" data-href="https://dribbble.com/XavierCoulombeM">Xavier Coulombe-Murray</a>.</p>
<h2>Tips for better form fields</h2>
<ol>
<li><span class="copy">Make sure your user always knows what form they’re interacting with.</span> Getting up for something then coming back and forgetting what you were doing is totally a thing.</li>
<li><span class="copy">Use autofill whenever possible—especially on mobile.</span> Not only does it speed up the process, but on mobile it also means less typing on that tiny mobile keyboard!</li>
<li>Give users real-time feedback about whether the info they gave you is valid, and what to do if they messed up.</li>
<li>Let the user know how far along they are in the process. Sometimes just knowing <em>there is</em>an end is comforting.</li>
<li>Design the experience to feel secure, especially if you’re asking for sensitive or private information.</li>
</ol>
<blockquote><p><a class="inv-tweet-sa no-redirect" href="https://twitter.com/intent/tweet?text=%22Design+the+experience+to+feel+secure.%22+http%3A%2F%2Fblog.invisionapp.com%2Fworld-class-ux%2F+via+%40InVisionApp" target="_blank">Design the experience to feel secure.”</a></p></blockquote>
<h2>Copy</h2>
<p>Right off the bat, I already know what you’re thinking—“I’m a UX designer. I wasn’t hired to be a copywriter!” And you’re absolutely right—you are a UX designer. But here’s the deal: <a href="https://uxplanet.org/microcopy-tiny-words-with-a-huge-ux-impact-90140acc6e42" rel="nofollow" data-href="https://uxplanet.org/microcopy-tiny-words-with-a-huge-ux-impact-90140acc6e42">The copy users read and interact with is part of the experience you’re designing</a>.</p>
<p class="wp-caption-text"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9510" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/loliful_landing_800.png?resize=800%2C600&#038;ssl=1" alt="loliful_landing_800" width="800" height="600" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/loliful_landing_800.png?w=800&amp;ssl=1 800w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/loliful_landing_800.png?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/loliful_landing_800.png?resize=768%2C576&amp;ssl=1 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p class="wp-caption-text" style="text-align: center;">Design by <a href="https://dribbble.com/izhik" rel="nofollow" data-href="https://dribbble.com/izhik">Igor Izhik</a>.</p>
<h2>Tips for better copy</h2>
<ol>
<li>Be creative, but make sure it also makes sense</li>
<li>Know your audience. A younger audience might be fine with your fun button copy but an audience that’s less tech-savvy probably just wants to know what happens when they click.</li>
<li>A/B test your copy—either online or with users in real life</li>
</ol>
<h2>404 errors</h2>
<p>The 404 page is one of the most forgotten experiences outside of empty states. While it is our hope that users will never have to see the 404 error as long as the experience is developed well, we can’t just forget about it. The 404 page is one of the best places to turn a frustrated user into a delighted, returning user.</p>
<p>One of my favorite 404 error examples is in the Chrome browser. Not because it’s the most incredible visual design, but because it’s something you wouldn’t expect, it’s entertaining, and it distracts you from the fact that you don’t have internet—and, if anything, it makes you feel like you do.</p>
<p>However, I realize it isn’t the sexiest 404 error out there. For 404 error inspiration, check out this <a href="https://medium.com/muzli-design-inspiration/404-page-inspiration-de4ec8618693" data-href="https://medium.com/muzli-design-inspiration/404-page-inspiration-de4ec8618693"><strong>404 inspiration post</strong></a> by <a href="https://medium.com/u/c6fbb86f1069" data-href="https://medium.com/u/c6fbb86f1069" data-anchor-type="2" data-user-id="c6fbb86f1069" data-action="show-user-card" data-action-type="hover">Muzli</a>.</p>
<p class="wp-caption-text"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9511" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/viktor_kern_404_error_msg.png?resize=800%2C500&#038;ssl=1" alt="viktor_kern_404_error_msg" width="800" height="500" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/viktor_kern_404_error_msg.png?w=800&amp;ssl=1 800w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/viktor_kern_404_error_msg.png?resize=300%2C188&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/viktor_kern_404_error_msg.png?resize=768%2C480&amp;ssl=1 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p class="wp-caption-text" style="text-align: center;">Design by <a href="https://dribbble.com/viktorkern" rel="nofollow" data-href="https://dribbble.com/viktorkern">Viktor Kern</a>.</p>
<h2>Tips for better 404 errors</h2>
<ol>
<li>Make the user laugh or distract them otherwise.</li>
<li>Admit your failure.</li>
<li>Give your users directions on how to fix the situation or when you will have it fixed for them.</li>
</ol>
<h2>Empty states</h2>
<p>Empty states are places users don’t expect to be engaged but are surprisingly delighted when they are. Only true <a href="http://scotthurff.com/posts/why-your-user-interface-is-awkward-youre-ignoring-the-ui-stack?mc_cid=41d8a26eaf&amp;mc_eid=fa2114c999" rel="nofollow" data-href="http://scotthurff.com/posts/why-your-user-interface-is-awkward-youre-ignoring-the-ui-stack?mc_cid=41d8a26eaf&amp;mc_eid=fa2114c999">UX pros take advantage of the empty states</a>.</p>
<p>An empty state can include the view a user experiences when they first arrive on a screen, the view they see when they zero out their inbox, the loading screen, and many more. You can consider an empty state pretty much any state that has no data to interact with.</p>
<p class="wp-caption-text"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-full wp-image-9512" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/trip-emptystate.png?resize=800%2C600&#038;ssl=1" alt="trip-emptystate" width="800" height="600" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/trip-emptystate.png?w=800&amp;ssl=1 800w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/trip-emptystate.png?resize=300%2C225&amp;ssl=1 300w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/trip-emptystate.png?resize=768%2C576&amp;ssl=1 768w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p class="wp-caption-text" style="text-align: center;">Design by <a href="https://dribbble.com/kimberlyksull" rel="nofollow" data-href="https://dribbble.com/kimberlyksull">Kim Sullivan</a>.</p>
<p>For empty state inspiration, check out a site dedicated solely to the best of them: <a href="http://emptystat.es/" rel="nofollow" data-href="http://emptystat.es/">emptystat.es</a>.</p>
<h2>Tips for better empty states</h2>
<ol>
<li>Give directions on how to change the empty state to an active one</li>
<li>Make calls to action very clear, with well-written copy</li>
<li>Distract the user from excessive load times with dummy content or entertaining animations</li>
</ol>
<h3>Notifications</h3>
<p>Lastly, when creating the best experience possible we can’t forget about notifications. Why does our user need to be notified, when do they need to be notified, and how?</p>
<p>So much data is involved in notifications, yet they’re often the most overlooked part of our application because they aren’t states our users experience within the app. Notifications represent the experience beyond the interface, and only the best UX designers consider how they fit in the experience they’re designing.</p>
<blockquote><p><a class="inv-tweet-sa no-redirect" href="https://twitter.com/intent/tweet?text=%22We+need+to+consider+how+notifications+fit+into+the+experience+we%27re+designing.%22+http%3A%2F%2Fblog.invisionapp.com%2Fworld-class-ux%2F+via+%40InVisionApp" target="_blank">We need to consider how notifications fit into the experience we’re designing.”</a></p></blockquote>
<p>Being <a href="https://medium.com/@intercom/designing-smart-notifications-36336b9c58fb#.d9vkztg9d" data-href="https://medium.com/@intercom/designing-smart-notifications-36336b9c58fb#.d9vkztg9d">intelligent about how we design our notification experience</a> can be a make or break feature of our application. One of my favorite is the ESPN app.</p>
<p>My favorite basketball team is the Golden State Warriors, but I’m a busy man and I don’t always notice when things outside of my immediate attention are happening. ESPN allows me to customize my notifications so that I receive alerts about what is happening with my favorite team(s). But they don’t just send me every notification in their system, they allow me to choose which ones I want.</p>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter wp-image-9513 size-large" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/espn-notification.png?resize=576%2C1024&#038;ssl=1" alt="espn-notification" width="576" height="1024" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/espn-notification.png?resize=576%2C1024&amp;ssl=1 576w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/espn-notification.png?resize=169%2C300&amp;ssl=1 169w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/espn-notification.png?w=750&amp;ssl=1 750w" sizes="auto, (max-width: 576px) 100vw, 576px" /></p>
<p>Beyond team notifications, I can set notifications per game as well.</p>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-9514" src="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/espn-notification-2.png?resize=576%2C1024&#038;ssl=1" alt="espn-notification-2" width="576" height="1024" srcset="https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/espn-notification-2.png?resize=576%2C1024&amp;ssl=1 576w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/espn-notification-2.png?resize=169%2C300&amp;ssl=1 169w, https://i0.wp.com/www.situatedresearch.com/wp-content/uploads/2016/10/espn-notification-2.png?w=750&amp;ssl=1 750w" sizes="auto, (max-width: 576px) 100vw, 576px" /></p>
<p>The control ESPN gives me when it comes to managing my sports news and information is incredibly well thought through. It makes me feel important and like I’m in control of my experience, not someone that created the app.</p>
<h2>Tips for better notifications</h2>
<ol>
<li>Ask users what kind of content they want to be notified about</li>
<li>Ask your users whether there’s a specific time of day they want to be notified or if they want notifications to be real time</li>
<li>Monitor your analytics to find out if your notifications are increasing the KPIs you hoped they would. If they’re not, figure out how they should change based on that data.</li>
</ol>
<h2>Design is in the details</h2>
<p>Steve Jobs’ dad used to make him <a href="https://www.ted.com/talks/paul_bennett_finds_design_in_the_details?language=en" rel="nofollow" data-href="https://www.ted.com/talks/paul_bennett_finds_design_in_the_details?language=en">build the inside of their fence just as nice as the outside</a>—not because the inside mattered as much, but because “For you to sleep well at night, the aesthetic, the quality, has to be carried all the way through.”</p>
<p>With the amount of data we’re sending, receiving, and tracking daily, with the availability of users and test users, with all the inspiration out there on the web, there’s really no reason we shouldn’t be doing these 6 things well. <span class="copy">The details are what separate the good UX </span><span class="copy">designers</span><span class="copy"> from the great.</span></p>
<p>It’s easy to forget about the pieces that we feel no one is ever going to see. Remember, though, <a href="https://medium.com/@cwodtke/the-myths-of-ux-design-product-design-whatever-they-call-it-this-week-ef37a39cac6b#.tol9pzbpt" data-href="https://medium.com/@cwodtke/the-myths-of-ux-design-product-design-whatever-they-call-it-this-week-ef37a39cac6b#.tol9pzbpt">every piece of the experience is an opportunity</a> for engaging design.</p>
<p>To be a <a href="http://blog.invisionapp.com/how-to-become-a-great-ux-designer-without-a-degree/">great UX designer</a>, we have to push ourselves to create the best experience possible!</p>
<p>Written by: <a href="https://twitter.com/realjoet">Joe Toscano</a>, via <a href="http://blog.invisionapp.com/world-class-ux/">InVision Blog</a><br />
Posted by: <a href="https://www.situatedresearch.com">Situated Research</a></p>
<p>The post <a href="https://www.situatedresearch.com/2016/10/6-things-take-ux-average-world-class/">6 Things That Take Your UX from Above Average to World Class</a> appeared first on <a href="https://www.situatedresearch.com">Situated Research</a>.</p>
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