Happy Halloween! Situated Research celebrates a 5th year in business.

The Usability Insider

 Newsletter from Situated Research
Situated Research

Happy 5th Anniversary!

To celebrate our fifth year in business, Situated Research has done a website makeover. We're still tweaking, but check out and let us know what you think.

New Blog Posts

  1. Game Play: Where Science & Branding Merge
    As the case studies accumulate, gamification continues to gain traction and garner attention. Yet despite its newfound credibility, most still watch from the sidelines.
  2. Video Game Teaches Blind People to Navigate Buildings
    Blind people can learn the spatial layout of an unfamiliar building using a novel “video game” virtual reality environment that employs only audio-based cues.
  3. In ‘Kinect Sesame Street TV’ On Xbox, The TV Talks Back To Kids
    Elmo, Big Bird and the rest of the “Sesame Street” crew have always talked to kids. Now, they’ll try to have a two-way conversation with their pint-sized audience using Kinect, the motion and voice-sensing controller created by Microsoft.

Know what kind of experience you create for your users: always design with usability in mind to create meaningful outcomes with lasting results.

All the best for you and your business this month,

The Situated Research Team

Situated Research

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