How Google Is Melding Our Real And Virtual Worlds With Games, Apps … And Glass

How Google is Melding Our Real and Virtual Worlds with Games, Apps … and Glass

  • May 20, 2013

“The world around you is not what it seems,” says Ingress, the virtual game that uses the real world as its gamespace. And, perhaps, when Google’s semi-independent division Niantic Labs is finished with its mission, we humans won’t be, either.

Google’s mission is to organize the world’s information and make it universally accessible and usable. Note carefully that Google says nothing about the Internet in that statement. 

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The Future Of Gaming – It May All Be In Your Head

The Future of Gaming – It May All Be in Your Head

  • May 13, 2013

Gaming as a hobby evokes images of lethargic teenagers huddled over their controllers, submerged in their couch surrounded by candy bar wrappers. This image should soon hit the reset button since a more exciting version of gaming is coming. It’s called neurogaming, and it’s riding on the heels of some exponential technologies that are converging on each other. Many of these were on display recently in San Francisco at the NeuroGaming Conference and Expo; a first-of-its-kind conference whose existence alone signals an inflection point in the industry. 

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Neuroscience Explores Why Humans Feel Empathy For Robots

Neuroscience Explores Why Humans Feel Empathy for Robots

  • April 24, 2013

If, while watching WALL-E, your heart broke just a little bit when you saw the title character desperately travel across outer space in search of true love, it doesn’t mean you’re crazy. Sure, WALL-E is a robot. But its cute, anthropomorphized look and all too human desire to end its loneliness made us subconsciously forget that it is not human.

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Oculus Rift At SXSW: Is Virtual Reality The Holy Grail Of Gaming?

Oculus Rift at SXSW: Is Virtual Reality the Holy Grail of Gaming?

  • April 2, 2013

Cliff Bleszinski, Chris Roberts, Paul Bettner, and Palmer Luckey share their vision for the future of gaming

The SXSW Gaming Expo is preposterously loud. At one side of the room, aStarcraft tournament is reaching its climax, but on the other side, one group of guys is yelling louder. They sound like a basement full of adolescents discussing the newest Electronic Gaming Monthly cover story, or like the NINTENDO SIXTY-FOUR kid unwrapping his Christmas present.

“Is the Oculus Rift, a virtual reality 3D headset, the future of gaming?” they ask. “Or, is it something bigger — the future of life on planet Earth?”

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SimCityEDU: Using Games For Formative Assessment

SimCityEDU: Using Games for Formative Assessment

  • March 19, 2013

As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning. The game-makers at the non-profit GlassLab are hoping to do this with the popular video game SimCity.

GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders. Scheduled to be be released in the fall of 2013, it builds on SimCity’s city management theme, but provides specific challenges to players in the subject of STEM.

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Eyes-On With The Oculus Rift’s Jaw-Dropping Virtual Reality System

Eyes-On With the Oculus Rift’s Jaw-Dropping Virtual Reality System

  • February 20, 2013

The Oculus Rift VR system has been steadily gaining more attention in the past several months, thanks to glowing endorsements from some major figures in the the video game industry and a wildly successful Kickstarter campaign that brought in almost US$2.5 million. We’ve been following the development of the Oculus Rift for some time now, so finding out the company had its virtual reality goggles available to try on at CES was an especially pleasant surprise. Naturally, we simply couldn’t resist giving the Rift a test drive to see if it lived up to all the hype.

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Fear Of Fun

Fear of Fun

  • February 8, 2013

Some day not all that far in the future, a new kind of entertainment is going to be perfected that will either be the coolest video game ever, or the media equivalent of a lethal man-made super-virus.

You can predict what that entertainment might be like just by extrapolating from technology that already exists.

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Automakers Put Attendees Virtually In The Driver’s Seat

Automakers Put Attendees Virtually In the Driver’s Seat

  • January 30, 2013

Detroit— The North American International Auto Show is letting consumers get a taste of what it’ll be like to be behind the wheel of many new models.

In the middle of the Ford Motor Co. show floor, people can test their racing skills in the virtual simulation of the brand’s sports technology of the Focus. Technicians strap volunteers into an elevated two-seat cockpit controlled by four mechanical legs that allow the drivers to feel every twist and turn as they compete for the best lap time.

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