The $3.2 Billion Man: Can Google’s Newest Star Outsmart Apple?

The $3.2 Billion Man: Can Google’s Newest Star Outsmart Apple?

  • September 17, 2014

GOOGLE IS BETTING BIG ON NEST CEO TONY FADELL, WHO HELPED INVENT THE IPOD AND IPHONE. HERE, A LOOK INSIDE HIS DESIGN REVOLUTION.

Lounging poolside in 93-degree July heat as Daft Punk’s “Get Lucky” thrums through the patio speakers, Tony Fadell takes a sip of nonalcoholic beer and sinks far enough back into his chair that his belly peeks out from under his Lacoste polo.

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London Firm Creates Mind-Controlled Commands For Google Glass

London Firm Creates Mind-Controlled Commands for Google Glass

  • July 15, 2014

Forget voice commands and touch gestures: A London firm has developed a way for Google Glass users to control their devices just by thinking.

This Place, an agency that specializes in creating user interfaces and experiences for programs used in the medical industry, developed a software called MindRDR that allows Google Glass to connect with the Neurosky MindWave Mobile EEG biosensor, a head-mounted device that can detect a person’s brain waves. 

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The Virtual Sun Is Finally Setting

The Virtual Sun Is Finally Setting

  • July 2, 2014

In 2006, I switched from PC to Mac in the midst of an aesthetic sea change called Web 2.0. Overnight, all my buttons and toggles became aqueous, squishy blobs. For my entire young life as a computer user, that place had been populated with beige file folders and gray boxes; now it had metamorphosed into a world of glistening chrome, cool blues, and gummylike buttons.

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Control VR Gloves Warp Your Fingers Into Virtual Worlds

Control VR Gloves Warp Your Fingers into Virtual Worlds

  • June 11, 2014

$350 device tracks your arms and hands with military-designed sensors

New technologies such as Google Glass and Oculus’ Rift headset are making it easier than ever for us to get our heads into augmented and virtual realities. But while we get our heads into these alternate worlds and use our eyes to check our emails, surf the internet, even destroy enemy starfighters with a spiral of missiles, our hands are left behind in the real world. 

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Oculus Rift Will Finally Go On Sale To Consumers Next Year

Oculus Rift Will Finally Go On Sale To Consumers Next Year

  • May 1, 2014

Image: A man tries the Oculus Rift headset at Facebook’s F8 conference.

An Oculus Rift virtual reality headset for consumers could go on sale next year, a company representative told Business Insider at Facebook’s F8 developer conference today.

Management at Oculus VR, the Irvine, Calif.-company that Facebook bought for $2 billion earlier this year, will be “disappointed” if it doesn’t have a headset available at retail for ordinary people by 2016, according to an Oculus spokesperson. 

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Crossing The UI Rift With Oculus

Crossing the UI Rift with Oculus

  • September 24, 2013

Virtual reality opens the doors to a new era for user interface design. Oculus VR speaks to Develop about its opportunities

Virtual reality doesn’t present user interface design with its first opportunity for transformation.

The dawn of 3D long ago afforded games makers the prospect of moving beyond flat heads-up-displays and conventional menus. And when mobile gaming finally realised its potential with the arrival of smartphones, those charged with implementing UI had a chance to establish the new standards of the virtual gamepad. 

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Beyond Google Glass: The Evolution Of Augmented Reality

Beyond Google Glass: The Evolution of Augmented Reality

  • June 17, 2013

The wearable revolution is heading beyond Google Glass, fitness tracking and health monitoring. The future is wearables that conjure up a digital layer in real space to “augment” reality.

SANTA CLARA, Calif. — Reality isn’t what is used to be. With increasingly powerful technologies, the human universe is being reimagined way beyond Google Glass’ photo-tapping and info cards floating in space above your eye. The future is fashionable eyewear, contact lenses or even bionic eyes with immersive 3D displays, conjuring up a digital layer to “augment” reality, enabling entire new classes of applications and user experiences. 

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How Google Is Melding Our Real And Virtual Worlds With Games, Apps … And Glass

How Google is Melding Our Real and Virtual Worlds with Games, Apps … and Glass

  • May 20, 2013

“The world around you is not what it seems,” says Ingress, the virtual game that uses the real world as its gamespace. And, perhaps, when Google’s semi-independent division Niantic Labs is finished with its mission, we humans won’t be, either.

Google’s mission is to organize the world’s information and make it universally accessible and usable. Note carefully that Google says nothing about the Internet in that statement. 

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The Future Of Gaming – It May All Be In Your Head

The Future of Gaming – It May All Be in Your Head

  • May 13, 2013

Gaming as a hobby evokes images of lethargic teenagers huddled over their controllers, submerged in their couch surrounded by candy bar wrappers. This image should soon hit the reset button since a more exciting version of gaming is coming. It’s called neurogaming, and it’s riding on the heels of some exponential technologies that are converging on each other. Many of these were on display recently in San Francisco at the NeuroGaming Conference and Expo; a first-of-its-kind conference whose existence alone signals an inflection point in the industry. 

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