Situated Research's Blog

Posts Tagged ‘Virtual Reality’

Aussie Lizard Has Smartphone Game Licked

December 23rd, 2011

When Australian Philip Gith realised his pet lizard was a better smartphone gamer than him, he didn’t euthanise it for embarrassing him – he whipped out his camera.

And now the female bearded dragon he calls Crunch has become an internet celebrity due to its fondness for the smartphone game Ant Smasher. Read more »

Virtual Athletics: Reboot

December 20th, 2011

Tron Virtual Athletics: Reboot
Future athletes will dominate cyberspace

North Idaho College’s athletic department has been geared for many years now to pursue a path of excellence. But with technology changing rapidly everyday, would that ideal hold up if the sports world expanded into a virtual reality setting? Read more »

Invoked Computing: Device-free Ubiquitous Augmented Reality

December 15th, 2011

invoked computing Invoked Computing: Device free Ubiquitous Augmented Reality
A research group at the University of Tokyo are creating a new paradigm in Human Computer Interaction. Dubbed ‘Invoked Computing’ the idea is to turn everyday objects into computer interfaces and communication devices.

“For example, if you make a gesture, the computer should be able to recognize this as “I want to use the telephone”. So with an iPhone for example, you have everything in a small device and you have to learn how to use it, here we want to do the opposite, the computer will have to learn what you want to do.” Read more »

The Aeon Project: AR & Virtual Reality In Vehicles

August 8th, 2011

aeon The Aeon Project: AR & Virtual Reality In Vehicles

Designers Michaël Harboun, Fabien Chancel and Akki Reddy Challa have been working in collaboration with Dassault Systems to explore augmented reality inside vehicles. In the future, when our cars are autonomous and can drive themselves, Harboun and his colleagues have been questioning what we’ll be doing while travelling along. The Aeon Project features three levels the user can select from the heads up display (HUD): augmented reality, mixed reality and virtual reality. So they can choose from text information, 3D integration and complete virtual immersion. Read more »

HyperReality Helmet Uses Kinect To Create An Out-Of-Body Experience

August 1st, 2011

hyper reality HyperReality Helmet Uses Kinect To Create An Out Of Body ExperienceMaxence Parache’s experimental augmented-reality system lets you detach your point of view from your body.

We take our first-person visual perspective for granted every second of the day — we have to, because our eyeballs are attached to our heads. But what if you could detach your personal “camera angle” at any moment and float away from your own body while still inhabiting it, like an on-demand out-of-body experience? Designer Maxence Paranche has created the next best thing in his HyperReality system, which uses a Microsoft Kinect to scan your physical environment and display it inside a virtual-reality helmet, so you can rotate the visual angle any way you like. Read more »

The Advanced Visualisation and Interaction Environment (AVIE) and Children’s Developing Brains

July 27th, 2011

AVIE icinema The Advanced Visualisation and Interaction Environment (AVIE) and Children’s Developing BrainsImage: The interactive experience at UNSW’s iCinema Centre. Source: The Australian

Lost in cyberspace

You only have to be the parent of a child over the age of seven to know what I’m talking about: the vacant eyes so preoccupied by what’s on screen that they can’t focus on your face for more than a few seconds before being drawn back into the cyberworld.

As you talk, your little darling types or toggles. “Are you listening to me?” you ask, only to be told in a precocious tone: “Yeahhhh. I’m multitasking, Mum.” Read more »

Gaming Technology Helping UK Forces Prepare for Afghanistan

July 8th, 2011

CATT Gaming Technology Helping UK Forces Prepare for AfghanistanA soldier trains in a simulator cab at the Combined Arms Tactical Trainer. (Photo: Lockheed Martin)

A huge virtual reality training facility in Sennelager, Germany, which uses the latest 3D gaming technology, is helping British forces, from individuals to entire battle groups, prepare for operations in southern Afghanistan.

Two years ago, PlayStation-style war games helped soldiers of 5th Battalion The Rifles (5 RIFLES) get ready for their tour of Iraq.

Before departing for theatre, troops spent hours in simulators and replica operations rooms at the Sennelager Training Centre in Germany, driving virtual vehicles and commanding computer-generated ground patrols. Read more »

Sony Predicts Return of Virtual Reality

July 5th, 2011

SonyVR Sony Predicts Return of Virtual Reality
Not content with attempting to usher in the advent of 3D console gaming, it seems Sony now has its sights set on the next quantum leap – virtual reality.

Speaking in a video interview to promote next month’s b.tween 3D event in London, SCE Studios exec Mike Hocking explained that Sony’s recently announced HMD device could represent the future of 3D gaming by allowing users access to a full ‘virtual’ world. Read more »

KinectShop: The Next Generation Of Shopping

June 16th, 2011

KinectShop KinectShop: The Next Generation Of Shopping
A new augmented reality shopping platform for Xbox Kinect will allow users to try on clothes in true 3-D, share photos with friends, and store wish-listed items on smartphones for shopping on-the-go.

Virtual reality shopping just got a lot more real–and could soon become a lot more mainstream. “KinectShop” (working title), an augmented reality shopping platform for the Xbox Kinect, exploits the system’s new finger-recognition technology to allow shoppers to grab items from an unlimited shelf of clothes, see how accessories look at multiple angles, and share the photos with friends on Twitter and Facebook for a quick thumbs-up or down. Read more »

Illusions Send Shivers Down a Gamer’s Spine

June 13th, 2011

SurroundHaptic Illusions Send Shivers Down a Gamers Spine
You are playing a video game, and your avatar is creeping into a haunted house at the dead of night. Suddenly, you freeze in your chair. Something is crawling up your back…

Whether this idea appeals or not, researchers at Disney have made such sensations possible by inventing a system that fools players into thinking that objects are moving against their skin. Read more »

Smart Contact Lenses for Health and Head-up Displays

January 12th, 2011

3Dlens Smart Contact Lenses for Health and Head up DisplaysLenses that monitor eye health are on the way, and in-eye 3D image displays are being developed too – welcome to the world of augmented vision

The next time you gaze deep into someone’s eyes, you might be shocked at what you see: tiny circuits ringing their irises, their pupils dancing with pinpricks of light. These smart contact lenses aren’t intended to improve vision. Instead, they will monitor blood sugar levels in people with diabetes or look for signs of glaucoma.

The lenses could also map images directly onto the field of view, creating head-up displays for the ultimate augmented reality experience, without wearing glasses or a headset. To produce such lenses, researchers are merging transparent, eye-friendly materials with microelectronics. Read more »

Apple Patent Reveals Plans For No-Glasses Holographic Display

January 3rd, 2011

Television and cinema screens that produce holographic images without the need for special glasses are being developed by computer giant Apple.

3D 1677119c Apple Patent Reveals Plans For No Glasses Holographic Display
Most current 3D technologies require viewers to wear glasses that allow the right and left eye see slightly different images to produce the illusion of a three dimensional image on the screen

A recently granted patent reveals that Apple, the company behind the iPod and iPhone, has been working on a new type of display screen that produces three dimensional and even holographic images without the need for glasses. Read more »

Game Technology Dissolves Distance Between “Tron” and World Reflected in Sequel

December 13th, 2010
alg tron wilde Game Technology Dissolves Distance Between Tron and World Reflected in Sequel

Olivia Wilde stars in the upcoming sci-fi movie 'Tron: Legacy.'

“Tron: Legacy,” opening Friday, is a case of past and present colliding with a future vision that has come true.

Nearly 30 years ago, Disney‘s original “Tron” hit the big screen with a mixture of computer-generated effects and wacky science fiction concepts unseen before. Its man-inside-of-a-video-game concept was perfect for the newborn Pac-Man era, and the standup Tron video game was like an instant companion piece to the film: Leave the multiplex, hit the arcade. Read more »

The Immersive Technology Summit – A Review

November 18th, 2010

HSL1IMmTech Montage The Immersive Technology Summit   A ReviewTwo weeks ago I spoke at the Immersive Technology Summit in Los Angeles, an event put together by the non-profit ImTech, which is supporting the development and adoption of immersive technologies. The one-day summit, emceed by Ken Rutowski of KenRadio, drew hundreds of participants from around the world with tens of thousands more watching the live streams. The summit took place at Los Angeles Center Studios in the heart of Hollywood and created a hot tub atmosphere that brought together luminaries from technology and the arts to discuss, debate, and promote how immersive technologies from telepresence to augmented reality would shape entertainment, communications, and media in the coming years, On the same day I addressed the SYNNEX FOCUS conference in San Francisco via a DVE Telepresence Podium and got to “Punch Bob”. Get the scoop on what was new and cool in Immersive Technologies. Read more »

Whatever happened to virtual reality?

November 11th, 2010

vr trend trend1n Whatever happened to virtual reality?[Image: Google Trend shows the steady decline in searches for "Virtual Reality"]

Remember the movie Lawnmower Man? Here’s why we’re not even close.

The early 90′s were awesome. Bill Watterson was still drawing Calvin and Hobbes, the tattered remnants of the Cold War were falling down around our ears, and most of Wall Street was convinced the Macintosh was a computer for effete graphic designers and Apple was more or less on its way out.

Into this time of innocence came a radical vision of the future, epitomized by the movie Lawnmower Man. It was a future in which Hollywood starlets had virtual intercourse with developmentally challenged computer geeks in Tron-style bodysuits and everything looked like it was rendered by a Commodore Amiga. Read more »

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