
Matthew Sharritt, President of Situated Research, has an article titled “Designing Game Affordances to Promote Learning and Engagement” appearing in a special issue of the Cognitive Technology Journal. The issue, focusing on “Games for Good”, contains our article (starting on p. 43). Read more »
Posts Tagged ‘usability research’
Games for Good: Read Our Article In the Cognitive Technology Journal
June 7th, 2010Ford Ergonomics Lab: Optimized by Gaming Technology
May 27th, 2010
When Glenn Harrington donned a motion capture suit complete with more than 40 reflective spheres he wasn’t being turned into the latest video game character, but helping to design car manufacturing jobs that are less physically stressful on workers. Read more »
An Informal Review of Red Dead Redemption
May 27th, 2010
Rockstar Games was nice enough to send us a copy of Red Dead Redemption to try out. After spending time playing the game, we recommend grabbing a copy. Read more »
What’s Wrong With the RITE Method?
April 30th, 2010A critique of a common method used in video game usability research
Many video game usability practitioners employ a method to test usability within video games, called the ‘RITE’ method, short for Rapid Iterative Testing and Evaluation (RITE). Pioneered at Microsoft Games Studios and Microsoft Research, the RITE method has been adopted by many usability research organizations besides the teams at Microsoft.
While the RITE method has some advantages, such as the ‘rapid iterative’ ability to suggest changes to designers and test them in successive passes, it may fall short when looking for usability issues that lie beneath the surface. Read more »
New Piezoelectric Technology Makes Screens More Tactile
March 4th, 2010
Touch Screens that Touch Back
Forget putting your phone on vibrate. A novel “high-definition” touch-feedback display can give a touch screen the feel of a textured surface. The technology was developed for mobile devices by the San Jose CA-based company Immersion, and is a step toward mimicking the feel of physical buttons on flat screens. Read more »
Gaming Usability 101
January 16th, 2010This list of ten features should be embraced by game designers
Steve Krug argues in his book Don’t Make Me Think! that a good program or product should let users accomplish their intended tasks as easily and directly as possible. The less time it takes a person to complete a desired task (even if only by a few seconds), the more satisfying it becomes. When that happens, people are more likely to use a product in greater frequency and return for more. So in the spirit of improved usability, here are ten standard features every videogame designer should embrace. Read more »
Need Usability Experts for Your Company’s Applications?
January 2nd, 2010Avatars Can Surreptitiously And Negatively Affect User In Video Games, Virtual Worlds
November 13th, 2009ScienceDaily (Nov. 11, 2009) — Although often seen as an inconsequential feature of digital technologies, one’s self-representation, or avatar, in a virtual environment can affect the user’s thoughts, according to research by a University of Texas at Austin communication professor. Read more »
Ten Useful Web Usability Findings and Guidelines
October 20th, 2009Everyone would agree that usability is an important aspect of Web design. Whether you’re working on a portfolio website, online store or Web app, making your pages easy and enjoyable for your visitors to use is key. Many studies have been done over the years on various aspects of Web and interface design, and the findings are valuable in helping us improve our work. Here are 10 useful usability findings and guidelines that may help you improve the user experience on your websites. Read more »
Preview Mouse 2.0: Multi-Touch Meets the Mouse
October 14th, 2009Lynn Marentette has just reported, hot off the press from Microsoft’s Applied Sciences Group at UIST 2009.
MS presents novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. The goal is to make multi-touch interaction more widely available and applicable to the desktop environment. To chart the design space, they present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities.
The following video is courtesy of Microsoft’s Applied Sciences Group:
Video Game User-Experience Research: New Situated Research Game Brochure
October 9th, 2009Matthew Sharritt, President of Situated Research, recently created a brochure giving an overview of our video game user-experience research:

Situated Research: Video Game User-Experience Analysis (PDF)
Please feel free to download, view, print, and redistribute this brochure to others! We have a unique talent to help game developers create better games, and we need your help getting the message out there so people know about us. Read more »
Video Game Usability – Why is it Important
September 15th, 2009Usability is an integral part of software development and has been so for the past 20 years. For one reason or another, usability has not gained similar popularity in game development. This, however, is about to change.
Websites: What Companies Need to Know When it Comes to Their Website Needs
September 10th, 2009Work with a reliable web-design company that can help you meet current and future needs.
by Michel Ann Sharritt
People are often in a rush to get something, anything, up on the Internet. Because the average business owner is inexperienced at web design and related terminology, website companies that are anxious to offer a cheap, yet profitable (to them) service, bring up a website on the Internet that may or may not help the client generate additional revenue…the goal of commercial websites. Read more »
Usability Evaluation of Three Social Networking Sites
August 20th, 2009Summary: Social networking sites have quickly become one of the most popular means of online communication. Users can quickly share photos, videos, and communicate to friends, family, and colleagues via a social networking site. This study evaluated the usability of three of the most popular social networking sites (MySpace, Facebook, and Orkut) with first-time users. Results revealed issues related to confusing terminology, inadequate feedback and error messages, and improper link location impacted user performance and satisfaction. Read more »
Don Norman Talk at UX Week 2008 on User Experience and Design
August 10th, 2009Video by: Vimeo
Posted By: Situated Research, LLC







