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Posts Tagged ‘Situated Research’

What’s Wrong With the RITE Method?

April 30th, 2010

A critique of a common method used in video game usability research

Many video game usability practitioners employ a method to test usability within video games, called the ‘RITE’ method, short for Rapid Iterative Testing and Evaluation (RITE). Pioneered at Microsoft Games Studios and Microsoft Research, the RITE method has been adopted by many usability research organizations besides the teams at Microsoft.

While the RITE method has some advantages, such as the ‘rapid iterative’ ability to suggest changes to designers and test them in successive passes, it may fall short when looking for usability issues that lie beneath the surface. Read more »

Video Game User-Experience Research: New Situated Research Game Brochure

October 9th, 2009

Matthew Sharritt, President of Situated Research, recently created a brochure giving an overview of our video game user-experience research:

Game UX Research Brochure
Situated Research: Video Game User-Experience Analysis (PDF)

Please feel free to download, view, print, and redistribute this brochure to others! We have a unique talent to help game developers create better games, and we need your help getting the message out there so people know about us. Read more »

Tips: What to Look for in Web Design Companies

May 19th, 2009

Many small businesses are trying to get a good deal on their web design needs. A good deal does come with a huge price tag. Many web design companies simply want to collect a big check in order to slap something up on the Internet for you. Read more »