Situated Research's Blog

Posts Tagged ‘Personalization’

Invoked Computing: Device-free Ubiquitous Augmented Reality

December 15th, 2011

invoked computing Invoked Computing: Device free Ubiquitous Augmented Reality
A research group at the University of Tokyo are creating a new paradigm in Human Computer Interaction. Dubbed ‘Invoked Computing’ the idea is to turn everyday objects into computer interfaces and communication devices.

“For example, if you make a gesture, the computer should be able to recognize this as “I want to use the telephone”. So with an iPhone for example, you have everything in a small device and you have to learn how to use it, here we want to do the opposite, the computer will have to learn what you want to do.” Read more »

Microsoft’s Vision for Future Productivity

November 12th, 2011

From Microsoft’s Office YouTube Channel:

Watch how future technology will help people make better use of their time, focus their attention, and strengthen relationships while getting things done at work, home, and on the go. (Release: 2011)

There are some interesting concepts in the video involving augmented reality (adding visualizations to one’s environment), new user interfaces and user collaboration, and “Web 3.0″ style communication: where relevant information finds the user at the appropriate time (an intelligent filtering of the overwhelming information now being generated by “Web 2.0″ technologies such as social media). Read more »

Microsoft Researchers Want to Turn Your Hand Into a Touchscreen

October 30th, 2011

omnitouch Microsoft Researchers Want to Turn Your Hand Into a Touchscreen
OmniTouch turns body parts and nearby surfaces into touch interfaces

Multitouch screens are so versatile and easy to use, why limit them to smartphones and tablets? Researchers have been working for several years to extend multitouch to arbitrary surfaces, but a project called OmniTouch from Microsoft Research and a PhD student at the Human-Computer Interaction Institute at Carnegie Mellon University may bring it closer to reality. Read more »

The Future of Gaming: A Portrait of the New Gamers

August 30th, 2011

Future of Gaming The Future of Gaming: A Portrait of the New Gamers
In the spring of 2011, Latitude Research launched a study to understand the recent explosion in gaming, driven in part by the popularity of mobile phones and tablets. Specifically, the study sought to uncover how the profile of the stereotypical gamer has changed, various motivations for gaming, and the evolving role of games in moving traditionally online experiences into the “offline” world—suggesting new opportunities for game and technology developers, educators, and social innovators. Read more »

The Aeon Project: AR & Virtual Reality In Vehicles

August 8th, 2011

aeon The Aeon Project: AR & Virtual Reality In Vehicles

Designers Michaël Harboun, Fabien Chancel and Akki Reddy Challa have been working in collaboration with Dassault Systems to explore augmented reality inside vehicles. In the future, when our cars are autonomous and can drive themselves, Harboun and his colleagues have been questioning what we’ll be doing while travelling along. The Aeon Project features three levels the user can select from the heads up display (HUD): augmented reality, mixed reality and virtual reality. So they can choose from text information, 3D integration and complete virtual immersion. Read more »

KinectShop: The Next Generation Of Shopping

June 16th, 2011

KinectShop KinectShop: The Next Generation Of Shopping
A new augmented reality shopping platform for Xbox Kinect will allow users to try on clothes in true 3-D, share photos with friends, and store wish-listed items on smartphones for shopping on-the-go.

Virtual reality shopping just got a lot more real–and could soon become a lot more mainstream. “KinectShop” (working title), an augmented reality shopping platform for the Xbox Kinect, exploits the system’s new finger-recognition technology to allow shoppers to grab items from an unlimited shelf of clothes, see how accessories look at multiple angles, and share the photos with friends on Twitter and Facebook for a quick thumbs-up or down. Read more »

Search Marketing Trends for 2011

April 19th, 2011

Images SEO Tips Search Marketing Trends for 2011
Few Web professionals should be surprised by the 2011 forecast in SEMPO’s recently released State of Search Marketing Report. If the words “social” and “mobile” are at the top of your business plan, pay close attention to the following.

If they are not, drop what you’re doing and pay even closer attention. Read more »

Five Ways to Get 20,000 Views to Your Posts

March 4th, 2011

Increase Website Traffic Five Ways to Get 20,000 Views to Your Posts
It may be an unfortunate commentary on society that including words like “moron” and “idiot” in the title of a post garner considerably more traffic than words like “success” and “charity” but it is a fact. Read more »

Transmedia: The Experience of the Future?

February 22nd, 2011

transmedia Transmedia: The Experience of the Future?
With the former glory of old, linear media fading, Melody Ayres-Griffiths examines just what the new media artform known as ‘transmedia’ is, and how it will engage an increasingly discerning yet time-starved populace in an immersive and interactive way. Read more »

Tomorrow’s Gadgets Will Have Emotional Intelligence

January 19th, 2011

BlackberryEmp Tomorrows Gadgets Will Have Emotional IntelligenceWhen the iPhone feels your pain: Smartphones are smart, but tomorrow’s gadgets will have emotional intelligence

Computerworld – We love our gadgets. But they treat us with an indifference that sometimes feels like contempt. They’re like cats.

But soon, they’ll act more like dogs – perceptive of how we feel, and reacting to our moods by joining in on our elation or treading lightly when we’re angry. Read more »

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