Microsoft

Windows 8 — Disappointing Usability for Both Novice and Power Users

Summary: Hidden features, reduced discoverability, cognitive overhead from dual environments, and reduced power from a single-window UI and low information density. Too bad.

With the recent launch of Windows 8 and the Surface tablets, Microsoft has reversed its user interface strategy. From a traditional Gates-driven GUI style that emphasized powerful commands to the point of featuritis, Microsoft has gone soft and now smothers usability with big colorful tiles while hiding needed features.

In ‘Kinect Sesame Street TV’ On Xbox, The TV Talks Back To Kids

NEW YORK (AP) — Elmo, Big Bird and the rest of the “Sesame Street” crew have always talked to kids. Now, they’ll try to have a two-way conversation with their pint-sized audience using Kinect, the motion and voice-sensing controller created by Microsoft.

“Kinect Sesame Street TV,” out Tuesday, is not exactly a video game, though it runs on the Xbox 360 video game system. There are no winners and losers, no real rules to follow and no points to score. If you don’t want to play, that’s fine. Just sit back and watch “Sesame Street,” as kids have for the past 43 years. But if you do play, Grover will count coconuts you’ve thrown, the Count will praise you for standing still and Elmo will catch a talking ball if you throw it to him.

Ground-Breaking Xbox 720 Tech Could Turn Rooms Into 3D Environments

Microsoft patent filing reveals new depth sensor and 360-degree interactive display

Microsoft’s R&D division is working on a landmark display technology that will project a full 3D game environment across the walls of player’s bedrooms and living areas, a new patent filing shows.

A breakthrough device, known in the patent as an “environmental display”, will project 360-degree game worlds across all four walls of a room using advanced projection technology.

Apple Granted Patent for High-Concept Input Techniques

Apple was granted a sweeping, multipronged patent today by the United States Patent and Trademark Office — but you may need a degree in theoretical physics to divine exactly which technologies the patent is protecting. The patent, “Method for providing human input to a computer,” addresses both new and existing ways we interact with touchscreen devices, and covers everything from computer interfaces, to Kinect-style gaming and virtual-reality gloves, to touch input for vehicles.

Leap Motion: Control PC With Hand Gestures

Gesture-based computer interaction, as depicted in “Minority Report,” looks like it will soon become commonplace. “The Leap” peripheral lets you control UI elements using gestures made in the air.

The mobile revolution has prompted not only new forms of computers but also new ways to interact with them.

Gesture Control System Uses Sound Alone

SoundWave lets an ordinary laptop function like a Kinect sensor.

When you learned about the Doppler Effect in high school physics class—the wave frequency shift that occurs when the source of the wave is moving, easily illustrated by a passing ambulance—you probably didn’t envision it helping control your computer one day.

Microsoft Demos Three New Whiz-Bang Technologies

Microsoft isn’t really known for giving the world at large much of a clue regarding what it’s working on regarding future products (other than Windows) thus it came as rather a surprise when the head of its research and strategy group, Craig Mundie, gave a presentation at TechForum recently, showing off three new technology products the company has in the works.

Microsoft Researchers Want to Turn Your Hand Into a Touchscreen

omnitouch Microsoft Researchers Want to Turn Your Hand Into a Touchscreen
OmniTouch turns body parts and nearby surfaces into touch interfaces

Multitouch screens are so versatile and easy to use, why limit them to smartphones and tablets? Researchers have been working for several years to extend multitouch to arbitrary surfaces, but a project called OmniTouch from Microsoft Research and a PhD student at the Human-Computer Interaction Institute at Carnegie Mellon University may bring it closer to reality.

HyperReality Helmet Uses Kinect To Create An Out-Of-Body Experience

hyper reality HyperReality Helmet Uses Kinect To Create An Out Of Body ExperienceMaxence Parache’s experimental augmented-reality system lets you detach your point of view from your body.

We take our first-person visual perspective for granted every second of the day — we have to, because our eyeballs are attached to our heads. But what if you could detach your personal “camera angle” at any moment and float away from your own body while still inhabiting it, like an on-demand out-of-body experience? Designer Maxence Paranche has created the next best thing in his HyperReality system, which uses a Microsoft Kinect to scan your physical environment and display it inside a virtual-reality helmet, so you can rotate the visual angle any way you like.

How Microsoft’s Xbox 360 & Kinect Help Surgeons in the OR

VideoKinect How Microsoft’s Xbox 360 & Kinect Help Surgeons in the ORImage: The avatar for Dr. Brian Ross welcomes participants to an online training session using Xbox chat technology (Stephen Brashear photos/PSBJ)

The sight of a surgeon playing “Grand Theft Auto” in the operating room might raise eyebrows, but it’s one example of how consumer technology is being repurposed to advance the practice of medicine.

Rising medical costs — bloated by expensive, complicated machines — are wrecking the nation’s economic health, while off-the-shelf consumer gadgets keep getting cheaper and more powerful. So the health care industry has discovered it can tap into the innovative wonders of an Xbox 360 or PlayStation 3 or an Android smartphone app.