Situated Research's Blog

Posts Tagged ‘Game Development’

Virtual Athletics: Reboot

December 20th, 2011

Tron Virtual Athletics: Reboot
Future athletes will dominate cyberspace

North Idaho College’s athletic department has been geared for many years now to pursue a path of excellence. But with technology changing rapidly everyday, would that ideal hold up if the sports world expanded into a virtual reality setting? Read more »

Accuracy vs. Insights in Quantitative Usability

November 30th, 2011

Summary: Better to accept a wider margin of error in usability metrics than to spend the entire budget learning too few things with extreme precision.

Last week, I made a slide for the new User Experience (UX) Basic Training course with the recommended number of test users for different types of studies. I like teaching foundational courses because they afford me just this kind of opportunity — to distill 25 years of usability process research into a single table. Patterns crystallize when complex topics are condensed to the essence. Read more »

Next Generation Technology for Full Body Game Controllers

September 7th, 2011

MRC Next Generation Technology for Full Body Game Controllers
Patent approved for Motion Recognition Clothing(TM)

Medibotics’ U.S. patent 7,980,141 for Motion Recognition Clothing™ (MRC) has been approved. MRC is an innovative technology for translating body motion into computer-readable signals that could power the next generation of full-body game controllers. The market for translating body motion into computer-readable signals is already very large. For example, over 10 million units of an existing camera-based full-body game controller system have been sold. With further development, MRC could be used for a variety of applications including not only computer gaming, but also virtual reality in general, sports training, medical therapy, virtual exercise, weight management, and telerobotics. Read more »

The Future of Gaming: A Portrait of the New Gamers

August 30th, 2011

Future of Gaming The Future of Gaming: A Portrait of the New Gamers
In the spring of 2011, Latitude Research launched a study to understand the recent explosion in gaming, driven in part by the popularity of mobile phones and tablets. Specifically, the study sought to uncover how the profile of the stereotypical gamer has changed, various motivations for gaming, and the evolving role of games in moving traditionally online experiences into the “offline” world—suggesting new opportunities for game and technology developers, educators, and social innovators. Read more »

Sony Says Games Will Read Emotions in 10 Years

August 28th, 2011

HAL90001 Sony Says Games Will Read Emotions in 10 YearsSony is talking crazy, indicating that games may be able to tell if you’re lying or depressed just ten years down the road. We’ll stick with growing crops, thanks.

Seriously, when do games stop being games and cross over into virtual reality? This was the question I asked Nvidia months ago at ECGC 2011, and was told there will always be a market for the high-end PC gamer with the rig nearly the size of a bookcase. But putting visual realism aside, what will happen when games suddenly stop acting like games, and become more like a self-aware super AI that could possibly one day sing you happy birthday or annihilate the human race? Read more »

Illusions Send Shivers Down a Gamer’s Spine

June 13th, 2011

SurroundHaptic Illusions Send Shivers Down a Gamers Spine
You are playing a video game, and your avatar is creeping into a haunted house at the dead of night. Suddenly, you freeze in your chair. Something is crawling up your back…

Whether this idea appeals or not, researchers at Disney have made such sensations possible by inventing a system that fools players into thinking that objects are moving against their skin. Read more »

2011 E3 Coverage: New Wii, Kinect Games and PS Vita

June 7th, 2011

E3 LOGO 201a 2011 E3 Coverage: New Wii, Kinect Games and PS Vita

New Nintendo Wii, Star Wars Game Using Microsoft’s Kinect, and PlayStation Vita Portable

Coverage update from the world’s leading video game conference: the E3 Expo in Los Angeles

Situated Research is bringing you the hot news from the world’s largest annual video game conference, the E3 Expo, which began this week in Los Angeles. So far, Nintendo has announced it’s next-generation console, called the Wii U, and Sony has launched a new handheld called the PlayStation Vita. Microsoft has announced some interesting new games for the Kinect, including Star Wars, Disneyland Adventures, and Halo 4. Read more »

Kinect Gestural UI: First Impressions

December 30th, 2010

kinect pregame instructions 540x301 Kinect Gestural UI: First ImpressionsRead the manual before using the interface. (Kinect Adventures)
(Yes, it’s a *cute* manual, but these are still instructions to memorize.)

Summary: Inconsistent gestures, invisible commands, overlooked warnings, awkward dialog confirmations. But fun to play.

Kinect is a new video game system that is fully controlled by bodily movements. It’s vaguely similar to the Wii, but doesn’t use a controller (and doesn’t have the associated risk of banging up your living room if you lose your grip on the Wii wand during an aggressive tennis swing). Read more »

Game Technology Dissolves Distance Between “Tron” and World Reflected in Sequel

December 13th, 2010
alg tron wilde Game Technology Dissolves Distance Between Tron and World Reflected in Sequel

Olivia Wilde stars in the upcoming sci-fi movie 'Tron: Legacy.'

“Tron: Legacy,” opening Friday, is a case of past and present colliding with a future vision that has come true.

Nearly 30 years ago, Disney‘s original “Tron” hit the big screen with a mixture of computer-generated effects and wacky science fiction concepts unseen before. Its man-inside-of-a-video-game concept was perfect for the newborn Pac-Man era, and the standup Tron video game was like an instant companion piece to the film: Leave the multiplex, hit the arcade. Read more »

Castlevania: Good Usability, Poor User Experience

October 20th, 2010

castlevania Castlevania: Good Usability, Poor User Experience
Konami recently sent us a copy of their new title, Castlevania: Lords of Shadow. After testing the game, it was clear that the game could be a case study to highlight the difference between usability and user-experience (UX). Read more »

Simplification: A Review of Civilization V

October 1st, 2010

civ5 Simplification: A Review of Civilization V
The latest release in the Civilization series has many improvements, from beautiful new graphics to redesigned gameplay. Many features in Civilization IV have been streamlined or eliminated, in favor of a simplified playing experience that will attract new players to the game. Having studied Civilization IV extensively (most of our publications are based upon research in Civilization IV), we will discuss some of Civilization V‘s many changes and the associated trade-offs in terms of player engagement and motivation. Read more »

GameFlow and Gameplay in Madden NFL ’11

August 25th, 2010

gameflow GameFlow and Gameplay in Madden NFL 11

As a fan of football games, going back to the days of classics like Tecmo Bowl (NES), we were excited to play this year’s redesign of the successful Madden NFL series. We can report that Madden NFL ’11 is the most realistic, graphically stunning, and holistic football simulation to date. However, the new “GameFlow” play calling system has many hardcore Madden fans up in arms, due to the departure from classic play calling in football games. We will discuss some of the new features in Madden NFL ’11, why GameFlow is a step in the right direction, and some features that could be improved for next year’s release of Madden NFL. Read more »

Motion Controllers & Revived Classic Titles Rule at E3

June 22nd, 2010

sonic Motion Controllers & Revived Classic Titles Rule at E3

2010 appears to be a breakthrough year for gaming technologies.  In case you haven’t heard, Nintendo, Sony, Microsoft, and many others in the gaming industry have just announced their latest releases at this year’s E3 Expo in Los Angeles. The E3 press conferences revealed trends toward motion-based game controllers, 3D technologies, controller-less gaming, and an array of retro game titles that are back on the scene. Read more »

An Informal Review of Red Dead Redemption

May 27th, 2010

rdr1 550x329 An Informal Review of Red Dead Redemption

Rockstar Games was nice enough to send us a copy of Red Dead Redemption to try out. After spending time playing the game, we recommend grabbing a copy. Read more »

If Super Mario Bros. Was Made in 2010

May 15th, 2010

If Mario was first designed in 2010, he’d probably have to adopt some of our modern trends. Using eight images, game designer Zack Hiwiller shows us what Super Mario Bros. might look like, if it was made with modern sensibilities:

500x step1 If Super Mario Bros. Was Made in 2010

Read more »

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