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Posts Tagged ‘Education’

Why Does The Media Still Think Video Games Are Bad For Kids?

July 29th, 2010

t1larg Why Does The Media Still Think Video Games Are Bad For Kids?

Scott Steinberg says the media focuses on the negative aspects of video games instead of their redeeming qualities.

(CNN) — History has a funny way of repeating itself, especially when it comes to concerns over the cultural and psychological impact of video games on children.

In 1993, the Senate’s hearings on video game violence gave birth to the Entertainment Software Rating Board and the industry’s current rating system: E for everyone, M for mature (17 and older) and so on. Later this year, the U.S. Supreme Court will test the constitutionality of a California law that would make it illegal to sell violent video games to minors.

But what gaming insiders find most surprising isn’t that such arguments remain topical. It’s that some 30 years after video games became a popular form of mainstream entertainment, we’re still liable to hear less about games’ positive impact on kids’ lives than sensationalistic accounts of their hidden dangers. Read more »

School Uses Video Games To Teach Thinking Skills

June 29th, 2010

videosch1 School Uses Video Games To Teach Thinking Skills

Students at Quest to Learn in New York City huddle around a computer to work on a podcast. At the school, students can design and create podcasts and video games as part of the curriculum.

A novel public school in New York City has taken the video game as its model for how to teach. Students use video games and design them as part of their classes. As Quest to Learn is wrapping up its first year, those behind the program say game-based learning is integral to 21st century literacy. Read more »

Games for Good: Read Our Article In the Cognitive Technology Journal

June 7th, 2010

cogTech Games for Good: Read Our Article In the Cognitive Technology Journal
Matthew Sharritt, President of Situated Research, has an article titled “Designing Game Affordances to Promote Learning and Engagement” appearing in a special issue of the Cognitive Technology Journal. The issue, focusing on “Games for Good”, contains our article (starting on p. 43). Read more »

UPS Thinks Out of the Box on Driver Training

May 20th, 2010

UPS Training UPS Thinks Out of the Box on Driver Training
Vexed that some 30% of driver candidates flunk its traditional training, United Parcel Service Inc. (UPS) is moving beyond the classroom to ready its rookies for the road.

In the place of books and lectures are videogames, a contraption that simulates walking on ice and an obstacle course around an artificial village. Read more »

5 K-12 Technology Trends for 2010

February 24th, 2010

A look at the top technology tools and trends to keep an eye on in the coming year

With technology evolving at the speed of light, and everyone looking to benefit from the latest, greatest hardware and software, keeping up can be challenging for educators, administrators, and school districts themselves. To help, THE Journal spoke with a handful of technology experts and came up with a short list of top tech trends you’ll want to watch in the new year. Read more »

Big Thinkers: James Paul Gee on Grading with Games

October 14th, 2009

An Arizona State University professor sees a bright future for video games in the learning process — in and out of school.

Read more »

New York Launches Public School Curriculum Based on Playing Games

September 20th, 2009

Video games and learning exercises form the core of a new public school curriculum
damon ComingtoaSolarSystemnearyou New York Launches Public School Curriculum Based on Playing Games

Learning with Little Big Planet: Get an education, and you too can become a Sackboy astronaut Read more »

Smart Child Left Behind

September 6th, 2009

AS American children head back to school, the parents of the most academically gifted students may feel a new optimism: according to a recent study, the federal No Child Left Behind law is acting like a miracle drug. Not only is it having its intended effect — bettering the performance of low-achieving students — it is raising test scores for top students too. Read more »