Situated Research's Blog

Posts Tagged ‘Education’

HyperReality Helmet Uses Kinect To Create An Out-Of-Body Experience

August 1st, 2011

hyper reality HyperReality Helmet Uses Kinect To Create An Out Of Body ExperienceMaxence Parache’s experimental augmented-reality system lets you detach your point of view from your body.

We take our first-person visual perspective for granted every second of the day — we have to, because our eyeballs are attached to our heads. But what if you could detach your personal “camera angle” at any moment and float away from your own body while still inhabiting it, like an on-demand out-of-body experience? Designer Maxence Paranche has created the next best thing in his HyperReality system, which uses a Microsoft Kinect to scan your physical environment and display it inside a virtual-reality helmet, so you can rotate the visual angle any way you like. Read more »

The Advanced Visualisation and Interaction Environment (AVIE) and Children’s Developing Brains

July 27th, 2011

AVIE icinema The Advanced Visualisation and Interaction Environment (AVIE) and Children’s Developing BrainsImage: The interactive experience at UNSW’s iCinema Centre. Source: The Australian

Lost in cyberspace

You only have to be the parent of a child over the age of seven to know what I’m talking about: the vacant eyes so preoccupied by what’s on screen that they can’t focus on your face for more than a few seconds before being drawn back into the cyberworld.

As you talk, your little darling types or toggles. “Are you listening to me?” you ask, only to be told in a precocious tone: “Yeahhhh. I’m multitasking, Mum.” Read more »

How Microsoft’s Xbox 360 & Kinect Help Surgeons in the OR

July 20th, 2011

VideoKinect How Microsoft’s Xbox 360 & Kinect Help Surgeons in the ORImage: The avatar for Dr. Brian Ross welcomes participants to an online training session using Xbox chat technology (Stephen Brashear photos/PSBJ)

The sight of a surgeon playing “Grand Theft Auto” in the operating room might raise eyebrows, but it’s one example of how consumer technology is being repurposed to advance the practice of medicine.

Rising medical costs — bloated by expensive, complicated machines — are wrecking the nation’s economic health, while off-the-shelf consumer gadgets keep getting cheaper and more powerful. So the health care industry has discovered it can tap into the innovative wonders of an Xbox 360 or PlayStation 3 or an Android smartphone app. Read more »

Microsoft Is Imagining a Natural User Interface Future

March 1st, 2011

NUIsurvey Microsoft Is Imagining a Natural User Interface Future
You don’t have to look very far to realize that technology is becoming more natural and intuitive. In a typical day, many people use touch or speech to interact with technology on their phones, at the ATM, at the grocery store and in their cars. The learning curve for working with computers is becoming less and less of a barrier thanks to more natural ways to interact. Read more »

Play Frogger, On The Street, For Real

September 20th, 2010

Frogger2 Play Frogger, On The Street, For Real
Tellart have built a version of Frogger that you don’t play with a controller in front of a TV. You play with your feet, on the street, as it should be played. Read more »

Bill Gates: Education Reform and Technology

September 16th, 2010

1 education448x252 Bill Gates: Education Reform and Technology
Technology can transform education by simplifying access to great material, providing new approaches to learning, and offering a framework for assessing student progress and teacher effectiveness. A recent book looks at how technology is being used today and the barriers to change in the future.

Liberating Learning by Terry Moe and John Chubb is an important book that focuses on how technology will change K-12 education in the United States.

It looks at current efforts to use technology for online learning and to measure achievement. Although it acknowledges that there is a need for a lot of improvement, it sees great possibilities. Read more »

School Uses Video Games To Teach Thinking Skills

June 29th, 2010

videosch1 School Uses Video Games To Teach Thinking Skills

Students at Quest to Learn in New York City huddle around a computer to work on a podcast. At the school, students can design and create podcasts and video games as part of the curriculum.

A novel public school in New York City has taken the video game as its model for how to teach. Students use video games and design them as part of their classes. As Quest to Learn is wrapping up its first year, those behind the program say game-based learning is integral to 21st century literacy. Read more »

Games for Good: Read Our Article In the Cognitive Technology Journal

June 7th, 2010

cogTech Games for Good: Read Our Article In the Cognitive Technology Journal
Matthew Sharritt, President of Situated Research, has an article titled “Designing Game Affordances to Promote Learning and Engagement” appearing in a special issue of the Cognitive Technology Journal. The issue, focusing on “Games for Good”, contains our article (starting on p. 43). Read more »

UPS Thinks Out of the Box on Driver Training

May 20th, 2010

UPS Training UPS Thinks Out of the Box on Driver Training
Vexed that some 30% of driver candidates flunk its traditional training, United Parcel Service Inc. (UPS) is moving beyond the classroom to ready its rookies for the road.

In the place of books and lectures are videogames, a contraption that simulates walking on ice and an obstacle course around an artificial village. Read more »

5 K-12 Technology Trends for 2010

February 24th, 2010

A look at the top technology tools and trends to keep an eye on in the coming year

With technology evolving at the speed of light, and everyone looking to benefit from the latest, greatest hardware and software, keeping up can be challenging for educators, administrators, and school districts themselves. To help, THE Journal spoke with a handful of technology experts and came up with a short list of top tech trends you’ll want to watch in the new year. Read more »

Big Thinkers: James Paul Gee on Grading with Games

October 14th, 2009

An Arizona State University professor sees a bright future for video games in the learning process — in and out of school.

Read more »

New York Launches Public School Curriculum Based on Playing Games

September 20th, 2009

Video games and learning exercises form the core of a new public school curriculum
damon ComingtoaSolarSystemnearyou New York Launches Public School Curriculum Based on Playing Games

Learning with Little Big Planet: Get an education, and you too can become a Sackboy astronaut Read more »

Smart Child Left Behind

September 6th, 2009

AS American children head back to school, the parents of the most academically gifted students may feel a new optimism: according to a recent study, the federal No Child Left Behind law is acting like a miracle drug. Not only is it having its intended effect – bettering the performance of low-achieving students- it is raising test scores for top students too. Read more »

The Effects Video-Game Playing Has on Our Brains

September 6th, 2009

The effects of video-game playing on your brain have been studied for a quarter-century, but the latest research reveals that there are still deep puzzles yet to be solved.

One of the earliest and most noted studies in the field was conducted back in 1992 by neuroscientist Richard Haier at the University of California at Irvine, who looked at how frequent sessions with the Tetris video game changed the players’ brains. The game requires players to fit colorful puzzle pieces together at a quickening pace as they fall from the top of the screen.

Back then, Haier used brain scans to discover that some parts of the brain actually used less glucose as the players became more skilled at the game. The “Tetris effect” illustrated how video-game training could make brains work more efficiently – an idea that eventually led to a whole host of brain-training games. Read more »

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