
Scott Steinberg says the media focuses on the negative aspects of video games instead of their redeeming qualities.
(CNN) — History has a funny way of repeating itself, especially when it comes to concerns over the cultural and psychological impact of video games on children.
In 1993, the Senate’s hearings on video game violence gave birth to the Entertainment Software Rating Board and the industry’s current rating system: E for everyone, M for mature (17 and older) and so on. Later this year, the U.S. Supreme Court will test the constitutionality of a California law that would make it illegal to sell violent video games to minors.
But what gaming insiders find most surprising isn’t that such arguments remain topical. It’s that some 30 years after video games became a popular form of mainstream entertainment, we’re still liable to hear less about games’ positive impact on kids’ lives than sensationalistic accounts of their hidden dangers. Read more »










