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Posts Tagged ‘Communities’

Six Ways to Constantly Produce Quality Blog Content

July 23rd, 2010

block Six Ways to Constantly Produce Quality Blog Content

Are you suffering from blogger’s block? Is it hard to find time to create content for your blog?  If so, look no further.  This article lists some easy-to-implement tips to help you get over the hump.

But first, there’s a big myth (and it may be your roadblock) that needs attention. Read more »

Top 10 Reasons to Use Social Media for Business

May 31st, 2010

Social Media SitesResearch published by analyst firm Access Markets International Partners shows that almost 70 percent of small and medium businesses actively use social media sites such as Twitter, Facebook and LinkedIn to promote their companies. But simply posting what your CEO had for lunch isn’t going to do much to help move your business forward. Smart companies are tactically using social media tools to increase their exposure to potential customers.

We’ve compiled ten of the most compelling reasons that you should consider using social media tools to promote your business. Read more »

The Social Media Revolution

May 7th, 2010

This video is a refresh of the original video with new and updated social media & mobile statistics that are hard to ignore. Based on the book Socialnomics by Erik Qualman.

The use of social media as a marketing tool has become prominent in the modern business world because it is an extremely effective way to promote products and services to a targeted audience. While standard websites serve as a one-way monologue, social media opens up dynamic dialogue with customers: creating interaction and personal connection. Read more »

Is Your Life Just One Big RPG? – Mind-Blowing Speech From DICE 2010

April 27th, 2010

You might think making games is all about putting 40 percent awesome in a box, throwing in a pinch of zazz and calling it a SKU, but that’s not true. Games, you may have noticed, are all around us, all the time.

In the video below, Carnegie Mellon professor and ex-imagineer Jesse Schell lays out a vision of the future in which our lives become, essentially, one big RPG.

Read more »

5 K-12 Technology Trends for 2010

February 24th, 2010

A look at the top technology tools and trends to keep an eye on in the coming year

With technology evolving at the speed of light, and everyone looking to benefit from the latest, greatest hardware and software, keeping up can be challenging for educators, administrators, and school districts themselves. To help, THE Journal spoke with a handful of technology experts and came up with a short list of top tech trends you’ll want to watch in the new year. Read more »

Duke University Extends Global Learning With Cisco TelePresence Lecture Hall

February 23rd, 2010

Duke1 Duke University Extends Global Learning With Cisco TelePresence Lecture Hall
Custom-Built Virtual Lecture Hall Provides Fuqua School of Business Students With Access to World’s Most Influential Leaders and Extends Classroom Environment Read more »

The Future of Brain-Controlled Devices

January 4th, 2010
MindFlex
Games such as Mindflex use headsets with simple electrodes to monitor levels of concentration and relaxation.

(CNN) — In the shimmering fantasy realm of the hit movie Avatar, a paraplegic Marine leaves his wheelchair behind and finds his feet in a new virtual world thanks to “the link,” a sophisticated chamber that connects his brain to a surrogate alien, via computer. Read more »

Six Wonderful Things About Games

December 28th, 2009

Games are a wonderful medium. Like music, literature, film and theatre, games do a great deal to help make life worth living. In Dorian Gray, Oscar Wilde said, “All art is quite useless.” He said this to illustrate that yes, art has little to no practical value. That does not mean that art is of no benefit to anyone of course! For me, the same argument can be applied to games, as their entertainment value is enough to justify their existence.

Critics of games however are full of concerns about violence, addiction and distractions from what the establishment regards as “more meaningful” pursuits. These being reading, watching films or punching someone in the face in a bar… Read more »

Avatars Can Surreptitiously And Negatively Affect User In Video Games, Virtual Worlds

November 13th, 2009

ScienceDaily (Nov. 11, 2009) — Although often seen as an inconsequential feature of digital technologies, one’s self-representation, or avatar, in a virtual environment can affect the user’s thoughts, according to research by a University of Texas at Austin communication professor. Read more »

Steve Ballmer – Three Screens and the Cloud

September 27th, 2009

Steve Ballmer discusses some of Microsoft’s new technologies and the future of computing: cloud computing and revolutionary user-interfaces to support content on multiple devices. Read more »