
Matthew Sharritt, President of Situated Research, has an article titled “Designing Game Affordances to Promote Learning and Engagement” appearing in a special issue of the Cognitive Technology Journal. The issue, focusing on “Games for Good”, contains our article (starting on p. 43). Read more »
Posts Tagged ‘Cognitive’
Games for Good: Read Our Article In the Cognitive Technology Journal
June 7th, 2010Pentagon: Boost Training With Computer-Troop Mind Meld
May 19th, 2010
The Pentagon is looking to better train its troops — by scanning their minds as they play video games. Read more »
Is Your Life Just One Big RPG? – Mind-Blowing Speech From DICE 2010
April 27th, 2010You might think making games is all about putting 40 percent awesome in a box, throwing in a pinch of zazz and calling it a SKU, but that’s not true. Games, you may have noticed, are all around us, all the time.
In the video below, Carnegie Mellon professor and ex-imagineer Jesse Schell lays out a vision of the future in which our lives become, essentially, one big RPG.
Real Fear in a Virtual World: Stanford Lab’s Virtual Pit
April 21st, 2010
So, I walked up to a virtual pit. It was maybe 30 feet deep. With a wood plank crossing it.
Somewhere deep down in my rational brain, I knew the hole wasn’t real – that it was a virtual reality scenario in a cramped office at Stanford University, where the floor seemed completely pit-free until I put on a clunky piece of hardware called a “headmount.”
But that headmount changed everything. Read more »
The Future of Brain-Controlled Devices
January 4th, 2010
Games such as Mindflex use headsets with simple electrodes to monitor levels of concentration and relaxation.
(CNN) — In the shimmering fantasy realm of the hit movie Avatar, a paraplegic Marine leaves his wheelchair behind and finds his feet in a new virtual world thanks to “the link,” a sophisticated chamber that connects his brain to a surrogate alien, via computer. Read more »
Avatars Can Surreptitiously And Negatively Affect User In Video Games, Virtual Worlds
November 13th, 2009ScienceDaily (Nov. 11, 2009) — Although often seen as an inconsequential feature of digital technologies, one’s self-representation, or avatar, in a virtual environment can affect the user’s thoughts, according to research by a University of Texas at Austin communication professor. Read more »
The Impact of Aesthetics on Attitudes Towards Websites
October 29th, 2009A user’s perception of a Web site can evoke a wide range of emotions and attitudes. These emotions and perceptions impact the user’s attitude towards the Web site’s content, advertised products, company, credibility and site usability.
The design and presentation of a Web site is strongly visual and users are known to make aesthetic judgments of a site very quickly. As the Web site likeability and credibility increases so does the likelihood of purchasing from the site. Since the site’s aesthetics can influence brand perception and credibility, the importance of design and color treatments must be considered. Read more »






