Situated Research's Blog

Blog Posts Under the ‘Education’ Category

Overloaded vs. Generic Commands

December 28th, 2011
Summary: Overloading different outcomes on similar commands can be confusing. Using the same command for multiple actions enhances usability if the results are conceptually the same.

One way to manage interaction design complexity is to have commands serve double duty. There are two ways of doing this, with different usability implications:

  • Generic commands use the same command in different contexts to achieve conceptually the same outcome, even though details of the specific effects might differ.
  • Overloaded commands use variants of the same command to achieve different outcomes — sometimes depending on the context and other times depending on where the command appears on the screen.

I discussed generic commands in depth in an earlier article. The most famous generic command these days is the pinch-zoom gesture, which works in most touchscreen user interfaces. In fact, the command is so pervasive that users expect it to work universally — and are sorely disappointed when they encounter an application that doesn’t support it. Read more »

Microsoft’s Vision for Future Productivity

November 12th, 2011

From Microsoft’s Office YouTube Channel:

Watch how future technology will help people make better use of their time, focus their attention, and strengthen relationships while getting things done at work, home, and on the go. (Release: 2011)

There are some interesting concepts in the video involving augmented reality (adding visualizations to one’s environment), new user interfaces and user collaboration, and “Web 3.0″ style communication: where relevant information finds the user at the appropriate time (an intelligent filtering of the overwhelming information now being generated by “Web 2.0″ technologies such as social media). Read more »

The Future of Gaming: A Portrait of the New Gamers

August 30th, 2011

Future of Gaming The Future of Gaming: A Portrait of the New Gamers
In the spring of 2011, Latitude Research launched a study to understand the recent explosion in gaming, driven in part by the popularity of mobile phones and tablets. Specifically, the study sought to uncover how the profile of the stereotypical gamer has changed, various motivations for gaming, and the evolving role of games in moving traditionally online experiences into the “offline” world—suggesting new opportunities for game and technology developers, educators, and social innovators. Read more »

HyperReality Helmet Uses Kinect To Create An Out-Of-Body Experience

August 1st, 2011

hyper reality HyperReality Helmet Uses Kinect To Create An Out Of Body ExperienceMaxence Parache’s experimental augmented-reality system lets you detach your point of view from your body.

We take our first-person visual perspective for granted every second of the day — we have to, because our eyeballs are attached to our heads. But what if you could detach your personal “camera angle” at any moment and float away from your own body while still inhabiting it, like an on-demand out-of-body experience? Designer Maxence Paranche has created the next best thing in his HyperReality system, which uses a Microsoft Kinect to scan your physical environment and display it inside a virtual-reality helmet, so you can rotate the visual angle any way you like. Read more »

The Advanced Visualisation and Interaction Environment (AVIE) and Children’s Developing Brains

July 27th, 2011

AVIE icinema The Advanced Visualisation and Interaction Environment (AVIE) and Children’s Developing BrainsImage: The interactive experience at UNSW’s iCinema Centre. Source: The Australian

Lost in cyberspace

You only have to be the parent of a child over the age of seven to know what I’m talking about: the vacant eyes so preoccupied by what’s on screen that they can’t focus on your face for more than a few seconds before being drawn back into the cyberworld.

As you talk, your little darling types or toggles. “Are you listening to me?” you ask, only to be told in a precocious tone: “Yeahhhh. I’m multitasking, Mum.” Read more »

How Microsoft’s Xbox 360 & Kinect Help Surgeons in the OR

July 20th, 2011

VideoKinect How Microsoft’s Xbox 360 & Kinect Help Surgeons in the ORImage: The avatar for Dr. Brian Ross welcomes participants to an online training session using Xbox chat technology (Stephen Brashear photos/PSBJ)

The sight of a surgeon playing “Grand Theft Auto” in the operating room might raise eyebrows, but it’s one example of how consumer technology is being repurposed to advance the practice of medicine.

Rising medical costs — bloated by expensive, complicated machines — are wrecking the nation’s economic health, while off-the-shelf consumer gadgets keep getting cheaper and more powerful. So the health care industry has discovered it can tap into the innovative wonders of an Xbox 360 or PlayStation 3 or an Android smartphone app. Read more »

Gaming Technology Helping UK Forces Prepare for Afghanistan

July 8th, 2011

CATT Gaming Technology Helping UK Forces Prepare for AfghanistanA soldier trains in a simulator cab at the Combined Arms Tactical Trainer. (Photo: Lockheed Martin)

A huge virtual reality training facility in Sennelager, Germany, which uses the latest 3D gaming technology, is helping British forces, from individuals to entire battle groups, prepare for operations in southern Afghanistan.

Two years ago, PlayStation-style war games helped soldiers of 5th Battalion The Rifles (5 RIFLES) get ready for their tour of Iraq.

Before departing for theatre, troops spent hours in simulators and replica operations rooms at the Sennelager Training Centre in Germany, driving virtual vehicles and commanding computer-generated ground patrols. Read more »

Microsoft Is Imagining a Natural User Interface Future

March 1st, 2011

NUIsurvey Microsoft Is Imagining a Natural User Interface Future
You don’t have to look very far to realize that technology is becoming more natural and intuitive. In a typical day, many people use touch or speech to interact with technology on their phones, at the ATM, at the grocery store and in their cars. The learning curve for working with computers is becoming less and less of a barrier thanks to more natural ways to interact. Read more »

Transmedia: The Experience of the Future?

February 22nd, 2011

transmedia Transmedia: The Experience of the Future?
With the former glory of old, linear media fading, Melody Ayres-Griffiths examines just what the new media artform known as ‘transmedia’ is, and how it will engage an increasingly discerning yet time-starved populace in an immersive and interactive way. Read more »

For IBM’s Watson technology, What Happens After “Jeopardy!”?

February 14th, 2011

WatsonJeopardy For IBMs Watson technology, What Happens After Jeopardy!?

IBM’s Supercomputer Has Implications for Healthcare, Information Tech and More

Wouldn’t it be nice to have your very own supercomputer in your pocket?

If your laptop crashed while you were working on a major presentation, you could ask your portable expert to help diagnose the problem. If you wanted to bone up on Middle Eastern history, you could ask it to comb every document available and then wrap it all up in a simple summary (annotated, of course). Read more »

Apple’s New Patent for Multiplayer GPS Enabled Interactive iPhone Games

November 8th, 2010

patent 101104 11 Apples New Patent for Multiplayer GPS Enabled Interactive iPhone Games

A newly unveiled Apple patent (USPTO #20100279768) reveals Apple’s plans for multiplayer, location-aware interactive iPhone games.

In a nutshell the patent describes how iPhones could be used for real-world cooperative gameplay, using the iPhone’s sensors, camera, GPS module and WiFi/wireless internet connection. Read more »

Castlevania: Good Usability, Poor User Experience

October 20th, 2010

castlevania Castlevania: Good Usability, Poor User Experience
Konami recently sent us a copy of their new title, Castlevania: Lords of Shadow. After testing the game, it was clear that the game could be a case study to highlight the difference between usability and user-experience (UX). Read more »

5 Steps to Reduce the Pain of Starting a Business Blog

October 4th, 2010

blogging 5 Steps to Reduce the Pain of Starting a Business Blog
Blogging can be intimidating for someone who hasn’t done it in the past or grown up in the age where everyone has a personal blog. It is, however, critical that business owners and marketers “blog for business.” Putting pen to paper or more appropriately, putting fingers to your keyboard is the biggest challenge for most people. So let’s talk about how to get started. Read more »

Bill Gates: Education Reform and Technology

September 16th, 2010

1 education448x252 Bill Gates: Education Reform and Technology
Technology can transform education by simplifying access to great material, providing new approaches to learning, and offering a framework for assessing student progress and teacher effectiveness. A recent book looks at how technology is being used today and the barriers to change in the future.

Liberating Learning by Terry Moe and John Chubb is an important book that focuses on how technology will change K-12 education in the United States.

It looks at current efforts to use technology for online learning and to measure achievement. Although it acknowledges that there is a need for a lot of improvement, it sees great possibilities. Read more »

School Uses Video Games To Teach Thinking Skills

June 29th, 2010

videosch1 School Uses Video Games To Teach Thinking Skills

Students at Quest to Learn in New York City huddle around a computer to work on a podcast. At the school, students can design and create podcasts and video games as part of the curriculum.

A novel public school in New York City has taken the video game as its model for how to teach. Students use video games and design them as part of their classes. As Quest to Learn is wrapping up its first year, those behind the program say game-based learning is integral to 21st century literacy. Read more »

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