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Research Publications
Our academic, self-funded research focuses on creating engaging, collaborative video game play for learning, taking an open-ended look at what is accomplished while playing games. The research initiated during Dr. Sharritt's doctorate led him to discover features of commercial games that manifest in collaborative human interaction and engaging game play. These findings transfer to the design of hardware, software, web and game interfaces to create meaningful interaction.
Publications:
- Sharritt, M. J. (2008). Students’ Use of Social and Cognitive Affordances in Video Game Play within Educational Contexts: Implications for Learning. (Doctoral Dissertation, 1055 pages) View Abstract
- Sharritt, M. J. (2008). Forms of learning in collaborative video game play. Research and Practice in Technology Enhanced Learning, 3(2), pp. 97-138. View Abstract
- Sharritt, M. J. & Suthers, D.D. (2009). Video game representations as cues for collaboration and learning. International Journal of Gaming and Computer-Mediated Simulations, 1(3), pp. 28-52. (Received 'top-paper award' at the Meaningful Play conference, Michigan State University, October 2008). View Abstract
- Sharritt, M. A. (2009). Make Your Website a Growth Engine: Learn how to maximize your Internet presence. Signs of the Times, 231(11), pp. 66-68. View Article | Print (text only, PDF)
- Sharritt, M. J. (2010). Evaluating Video Game Design and Interactivity. In R. Van Eck (Ed.) Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions. Hershey, PA: IGI Global. View Abstract
- Sharritt, M. J. (2010). Designing game affordances to promote learning and engagement. Cognitive Technology Journal, 14(2)-15(1), pp. 43-57. (Special double issue on "Games for Good: Video Games as Cognitive Technologies"). View Abstract | View Full Issue (PDF)
- Sharritt, M. J. (2010). An Open-Ended, Emergent Approach for Studying Serious Games. In L. Annetta & S. Bronack (Eds.) Serious Educational Game Assessment. Rotterdam: Sense Publishers. View Abstract
- Aune, R. K., Sharritt, M. J., & Suthers, D.D. (2010). Gamer Talk: Becoming Impenetrably Efficient. In M. Cruz-Cunha, V. Carvalho & P. Tavares (Eds.) Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments. Hershey, PA: IGI Global. View Abstract
- Sharritt, M.A., & Sharritt, M.J. (2010). A mixed method approach to studying collaborative video game play. Presented at the Games + Learning + Society Conference (GLS 6.0), June 9-11, 2010, Madison. View Abstract
- Sharritt, M.A., & Sharritt, M.J. (2010). User-experience game research? Presented at the Games + Learning + Society Conference (GLS 6.0), June 9-11, 2010, Madison. View Abstract
- Sharritt, M.J., Sharritt, M.A., & Suthers, D.D. (2010). Analyzing Collaborative Learning in Game-Based Scenarios. Presented at the Annual Meeting of the Society for Text & Discourse (ST&D 2010), August 16-18, 2010, Chicago. (Received "Best Poster Award"). View Abstract